This would-be crossover between Metal Gear Rising: Revengeance and Nidhogg has several major player developers involved .
Currently in Early Access, the dev team are working hard to create a memorable, effective fighting system that they hope will raise the bar of quality in the genre.
This ‘Dapper Patch 2356′ adds a ton of new animations, movement and fighting opportunities for the player that are starting to make that vision more apparent.
Puny Human has announced that its swordfighting game, Blade Symphony, will go free to play in 2018. The team targets to launch the F2P by the end of January 2018. Moreover, the engine powering Blade Symphony will be upgraded. Currently, the game uses the Portal 2 version of Source, however the F2P version will transition to the Counter-Strike: Global Offensive version of Source.
From the review, "3 years later, Blade Symphony is on Steam and available to the public. It’s incredibly polished, and offers a unique form of gameplay that combines the sort of precision typically seen in the Fighting genre with a third-person, over-the-shoulder perspective and an accessible control scheme. The result is an experience that allows all players to jump right into the sort of head games and predictions that make the genre so intimate without the crazy learning curve normally associated with fighters. In this way, it’s not unlike this year’s Nidhogg or last year’s Foiled."
Blade Symphony is about the fantasy of being a swordsman and all that comes with it: honour, skill and etiquette. If you’re responsive to those ideas to even a small degree, it is a fighting game with tremendous depth and promise. It’s a realisation of its core fantasy that’s original enough in its execution to stand up as a competitive game in its own right.