Making a horror game is easy. Making a horrifying game is hard. A look at some of the games that managed it and some that didn't.
Hard to believe anything will match the demented terror of that first air siren scene in Silent Hill.
I think that Condemned 1 and 2 did a good job of horror.
i agree with the above, and would add The Suffering.
Subtlety! Subtlety is the key to horror, don't just show us the monster or thing chasing us in a set piece where your running down a hallway in a scripted gameplay moment. That's not scary. https://www.youtube.com/wat...
Immersion and helplessness. Also depends on what type of horror game it's trying to be. Survival and/or psychological horror always does it best imo. Silent Hill had it down to a tee. The Japanese are certainly much better at portraying horror than the West is, without a doubt.
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