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Submitted by s8anicslayer 816d ago | news

Industry doesn't 'take you seriously' until you make a console game, says Octodad dev

The harsh reality of being an indie developer is that audiences — and even other developers — may not take a studio seriously until they've created a game for consoles, Octodad: Dadliest Catch developer Philip Tibitoski told Polygon. (Dev, Indie, Octodad: Dadliest Catch, PC, Philip Tibitoski, PS4)

_QQ_  +   816d ago
Really sucks for indies, on one end you want to work on the best system(PC) but on the other hand... this...
#1 (Edited 816d ago ) | Agree(4) | Disagree(13) | Report | Reply
mikeslemonade  +   816d ago
Yep, consoles is mainstream. PC gamers stuck playing second fiddle..
_QQ_  +   816d ago
lol nope
#1.1.1 (Edited 816d ago ) | Agree(0) | Disagree(5) | Report
mikeslemonade  +   816d ago
yep
kingduqc  +   815d ago
More like pc is innovation and consoles is watered down...
mikeslemonade  +   815d ago
^
Look again at the libraries between consoles and PC. Sure you can innovate but if no buys it then where you gonna be your just stuck with what planetside, WOW, Crysis?

Console side basically all the exclusives are pretty innovative.
nofallouthero  +   816d ago
sad but true, oddly enough indie games sell better on pc
Nujabes_  +   816d ago
Really? I'd like him to say this to the guys over at CD Projekt RED.
Anon1974  +   816d ago
How the hell do you figure CD Projekt Red is indie? They've got over 100 employees and were created by a successful company that invested millions into them.
kingPoS  +   815d ago
Could be that as far as most parents are concerned; game consoles are more accessible to kids than a gaming pc.

Gateway MT6706 2008

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