The harsh reality of being an indie developer is that audiences — and even other developers — may not take a studio seriously until they've created a game for consoles, Octodad: Dadliest Catch developer Philip Tibitoski told Polygon.
These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.
Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.
GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).
Really sucks for indies, on one end you want to work on the best system(PC) but on the other hand... this...
sad but true, oddly enough indie games sell better on pc
Really? I'd like him to say this to the guys over at CD Projekt RED.
Could be that as far as most parents are concerned; game consoles are more accessible to kids than a gaming pc.
Gateway MT6706 2008