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An interview with Paradox Development Studio lead, Johan Andersson

Player choice and player freedom have been a part of some of the most popular games over this last generation, and for good reason. When we the gamers are given some agency over how the game is played, what we can do, and when we can do it, our gaming experience becomes memorable in a direct way. Player choice, as of late, seems to be mostly concentrated in RPG’s and action adventure games, but the avenues of choice presented in those games were mostly superficial.

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