With the release date of Burial at Sea Episode One for BioShock Infinite seemingly very close, Ken Levine and Andres Gonzalez from Irrational Games took part in the always fun Reddit AMA. - PSLS
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
I missed the weapon wheel so much, glad it's coming back!
I hope they do another alternative world to Columbia where like Rapture the constants and variables have changed too much so it's in a new location for starters
Like on an isolated island, a city which is underground in Mexico (The dead zone), built inside some cliffs (White cliffs of Dover), a space station etc
Seriously they can do anywhere because like Elizabeth says "There's always a lighthouse, there's always a man, there's always a city"
I wonder if we'll see Jack at the end of this DLC. Maybe him walking into Rapture as Booker and Elizabeth try to get out
"Seriously, whoever is doing the Elizabeth porn on deviantart, please stop it. You’re killing me. It’s like coming across a picture of your daughter. I die a little inside with every page view."
Lold
poor ken
on topic, they didn't ask an important question: how long will the DLCs be?