Hayssam Keilany, creator of the amazing iCEnhancer mod for GTA IV, has posted a new video from the Brigade 3.0 engine; an engine that supports real-time path tracing.
Remember Brigade Engine? No? Well shame on you because OTOY has announced that game developers worldwide will be able to leverage Brigade – its path tracing and rendering technology for photorealistic next-generation games – through Amazon EC2 in the second half of the year.
Nah, there's no way the cloud can be used for gaming /s
In all seriousness that was amazing. No personal computer could handle all those dynamic shadows at once.
This type of thing truly is the future.
Nice ...This makes the wait for GDC a lot worse. Im now more eager to see what ms can do with dx12.
So I'm hoping that brigade becomes the replacement of DirectX but most likely OpenGL which kind of suxs
"and as we face an ever more connected future, the top game studios know that the cloud is the logical solution"
inb4 rumors will spread this API is Microsofts secret weapon. Beware of the Clowd
Good luck with that. Nothing can beat direct x, Microsoft has too much money involved.
DSOGaming writes: "Ray Tracing is considered by a lot as the holy grail of computer graphics and lighting. However, there haven’t been any engines capable of offering such a feature in the last couple of years. And even though we’ve got some path tracing engines lately, like the Brigade 2 Engine, we’ve still have a long way until we get games without those annoying noise side-effects. Or not? According to Samual Lapere, OTOY’s graphics developer, Playstation 4 might be able to offer real-time ray tracing in a couple of games."
Not gonna happen if you want to render more then some balls and cubes. Hardware is just waaay to weak
Looks great when it's still and then it moves and you get noise everywhere and thats exactly what you don't need in gaming.
I remember doing some ray tracing with my old Commodore Amiga, it used to take hours to generate a single picture.
DSOGaming writes: "Hayssam Keilany has released three new screenshots from the Brigade engine, an engine for video games that instead of using rasterisation to render the image (like every other 3D game), it uses path tracing. In addition, Samuel Lapere has unveiled a video – and some new screenshots – from a new test, showing 1024 physics driven dynamic cubes in a street scene."
Looks cool, though the noise side-effect is annoying. Still, the lighting is of a top-notch quality
Uhh... wtf? lol
Hahaha wtf did I just watch lol
Such an awkward way to show tech
Would you f*ck me. Id f*ck me!
well that was interesting to say the least...