CCC says: "One of the big buzzwords permeating the game industry, especially when talking about the next generation of consoles, is cloud technology. Microsoft in particular has been eager to tell us how “the power of the cloud” can be harnessed to make the Xbox One more powerful than its specs would suggest it is. Just what is the cloud, and is it actually a technology that is poised to revolutionize gaming? Let's take a no-bull look and see what cloud technology can actually do for the gamers who will be using the Xbox One and PlayStation 4."
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
Nothing. Nothing but cause me to lose my game when these companies decide to retire their servers, rending my game unplayable.
Oh, you know the cloud is only servers, right? Ah, I see.
Make it rain
Give me a contact high?
Allow me to play games with Avatar quality graphics on my system.
/S
Motorola RAZR i
It's great for backing up game saves, but computation will be a bit more difficult.