GenGAME writes: "You’d think I’d be excited to hear more news about Zelda 3DS (A Link to the Past 2) from series producer Eiji Aonuma. After all, I’m a self-professed classic Zelda nut, and the game seems obviously intended to draw old farts like me in with fancy nostalgia-fied Hyrules, remixed soundtracks, and reddish-haired Links.
"But what I really want doesn’t have anything to do with that surface-level nostalgia. It has to do with a nostalgia for the core of what Zelda is. And so far, based on what I’ve heard from Mr. Aonuma and others, Zelda 3DS sounds more like a shallow appeal to nostalgia than a truly next-generation A Link to the Past."
The best Legend of Zelda games experiment and tackle new grounds for the industry. These are the essential titles in the series you need to play.
I am a huge Zelda fan and love them all, but for me Ocarina Of Time is the greatest and my second all time favourite game after Final Fantasy VII.
Oh gee can't imagine what Number 1 is
....
A Link to the Past, Ocarina of Time and Wind Waker etc is better than Breath of the Wild.
Majora's Mask still holds as my favorite to this day, despite being the black sheep of the series.
I love them all, but Wind Walker, Link to the Past and Minish Cap are my favorites
If you’re in the mood for some nostalgia, here are the top ten retro video games that you can revisit, right now!
"Many SNES glitches have side effects that you never thought were possible so here are 10 cursed and crazy ones that you can pull off." - Alex Legard from Video Chums
Aonuma has gone on the record and said that he does not like the combat in Zelda, he has trouble beating Octoroks in the first Zelda game, and he wants to spend his time on story, NPCs, and puzzles because that's what he sees as important in Zelda...
...that's why I typically dislike his Zelda games.
There's a clear pattern among the Zelda games that go down in history and the ones that people move on from shortly after they release. The former focus on world-building, on weapons that are satisfying to use outside of just puzzles, and on having the most engaging combat in the business; the latter focus on character development, items that are used mostly or only for puzzles, and engaging the player through story text.
as long as the game play and exploration are as good or better than the original I will be happy.
I'm getting real sick of people whining about the "core experience" of Zelda being ignored by modern games, defining that core experience as the first two NES games.
Zelda changed. There was a reason Zelda changed. And the change was for the better.
If people dont like the combat system dont play it dosent mean everyone else dont like it, nintendo wiil keep making them as long as people buying them