Curiosity was, its makers insist, an experiment. It ran from 6 November 2012 until May 26 2013 when Bryan Henderson, who'd downloaded the app around an hour before the close, tapped away the final cubelet and discovered what was inside the cube. A video, soon enough shared, outlining the plan for Henderson to be the presiding deity of 22Cans' next game Godus. "It is the ability to be a digital god," said Peter Molyneux. Or in other words, the prize is another promise.
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
One of the biggest reveals at this year's Xbox Games Showcase was the latest Fable trailer. After a lengthy stint of silence, Playground Games gave us a look at bits of the title, albeit in a trailer that was mostly made up of CGI nonsense headlined by comedian Richard Ayoade, who is playing a rather frustrated giant.
Molyneux asked about what he thought about the Fable reveal.
From Xfire: "Remember when you'd buy a game and... that was it? You got the full experience by purchasing the full product one time. "
Damn, Train Simulator is costing the big bucks. That game is kinda fun but not if you purchase all the DLC.
"All the DLC - Train Simulator 2020, $10,145"
No wonder we're witnessing an increasing number of ports from PC to consoles, you can't nickel and dime PC owners with all their mods over there, lol
"Legatus Pack - Star Citizen $27,000"
Ouch!
Planet Calypso - Entropia Universe, $6,000,000
WTF...?!
You know what get me every time? Molyneux's smug expression. His reputation is nothing now but unkept promises, and whether its an old pic or a new, that's always his expression.
Can't stand to look at it.
How is anybody actually surprised by this news? It's Peter Molyneux. The man hasn't had a decent game since Black and White.
Peter Molyneux may not have done anything recently but I love his new approach to making games. By hiring people from industries that have nothing to do with gaming it should bring new ideas to light instead of the same old mechanics we've had for years now. I'm looking forward to what they do next.