A funny thing happened towards the end of the Year of Our Lord 2011. Bethesda released the latest entry in the ongoing Elder Scrolls saga, Skyrim. It was met with much fanfare and greeted with both critical and commercial success. People would play it, stories would be shared, and eventually the next thing would come along and replace it. That was how it was supposed to go – for that is the arc that most great games follow.
But something different happened with Skyrim. Something unprecedented for a single-player adventure RPG – it remained in the headlines. Even now, casual perusal of popular video game blogs and news sites will lead to brand new stories about Skyrim. It’s been almost two years, and Skyrim is still in the headlines.
So what does this have to do with Zelda, or any single-player game for that matter?
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
They could also learn from darksiders. Putting in an deep and entertaining story as well as a fun combat system. I had alot of fun just launching enemies in the air and just going all out on them. Nintendo need to really stop playing it safe and take risks. Playing it safe like this is not drawing any new fans.
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Look, mods are great, but they don't MAKE a game like Zelda or Skyrim. Zelda and Skyrim are both fantastic games on their own; they don't vitally NEED mods. Mods are simply complementary ideas that work pretty well in practice.
This article seems to imply that mods will make Zelda "great" again. Can't agree with that, sorry.
wow the most beloved gaming series in the world needs to learn from some other game? hmmm n4g logic
I've never played a Zelda game before.
Are those games continued stories like Metal Gear Solid, or can you just start from any one of them like the Final Fantasy games?