GamerHub.TV: King Developer Tommy Palm talks about his gaming background and how he moved into casual games in this exclusive interview.
Tommy Palm, who previously worked at King, is to give more insight into the latest mobile headset.
Google's own Mobile HMD VR headset is going to be released soon, with Daydream being built into Android OS any Manufacturer can have a Daydream certified device for VR for Android OS based Smartphones.
And since it also can use the Vulkan Graphics API also because it's also built in..Mobile VR Gaming Quality will increase.
Example:
Android N Provides Support For Vulcan API and Daydream – Google’s VR Platform
http://wccftech.com/android...
Katie Joell from Gamerscore Whores writes "It really comes as no surprise that a company that has failed to innovate much over the years (Call of Duty, Guitar Hero) has decided to buy a company that hasn’t innovated in it’s whole existence. Activision’s decision to spunk $5.9 billion dollars on a company that copies ideas and then sues the original makers over copyright really speaks volumes that the companies bottom line is much more important than their ethical reputation."
What a waste of money for Activision. I'm just imagining how many innovative new IP games Activision could have developed with all that money. What the hell were they thinking?
George Lucas got schooled. He sold his whole empire for 4 billion. Skywalker sound, ILM, Lucasfilm and all the rights.
Meanwhile Activision pays almost 6 for Candy Crush developer.
I bet that has to sting George. Especially considering Disney will make half that plus back with just the first movie release.
Stupid move George.
Grab It Magazine:
"We’ve all had an inkling for some time now that in-app purchases (IAPs) are a ludicrous source of revenue for developers. The proverbial pot of gold, if you will. After an in-depth look at the financial reports of casual game developer King (of Candy Crush fame,) there is certainly no doubt left. Since 2012, King has raked in over $4 billion in revenue from IAPs across all its titles. I don’t quite have the vocabulary to express how unfathomably large that number is."
So frustrating. So many great titles out there. They just don't have a chance with the App Store and the like being flooded with these types of IAP games. I hope for a future where the spotlight moves away from these guys and over to actual game developers
Totally agree. I don't think it's a fad that'll die out anytime soon though, especially with figures like that driving the market. :(
I think the industry will end up being just a playing field with all sorts of business models being a viable option, depending on the genre and platform being aimed at. I think games journalists, sites, mags etc need to keep playing their part in highlighting the games that may otherwise fly under the radar due to not having funds to market, or be aware of how to properly market.
IAPs and F2P are here forever now.
The cream tends to rise to the top and whilst there will always be casualties along the way, I've no fear that the indie community or even the triple A community will continue to find ways to achieve success.
Casual games are a bit of an interesting balance. You need to be engaging, but yet easy to walk away from. Very easy to mess that up.