This week on the Paranerds Podcast, the two speak about Jurassic Park: The Game, BioShock: Infinite, Final Fantasy VII, Gotham City Imposters, Black Ops 2 and Kevin speaks a little about Iron Man 3, they also go over new releases and News (See below). The two then invite Serge on to speak about his review of Injustice: Gods Among Us and then the two speak about BioShock: Infinite’s ending, this time with spoilers and a huge warning before segment three. If you haven’t completed BioShock: Infinite, stay away from the last segment (plenty of time to skip).
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NEWS
Kingdom Hearts HD 1.5 ReMIX Pre-Order Details
Dead Space 3 Officially Failed
13-Year-old Boy, admits to trying to rape/shot mom over video game
GTA IV Back To The Future MOD
Call of Duty Ghosts Release Date
PlayStation Network Adds Indie Game Category
Gay Marriage in Nintendo 3DS Latest Hit
Deals of the Week
Serious Sam title half off on XBLA PLUS a FREE Title
Super Mario RPG 200 Coins Club Nintendo
PlayStation 3 Store Discounts Various
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.