Submitted by iGAM3R-VIII 471d ago | article

David Cage: “I’m not creating products, I’m trying to create experiences”

Heavy Rain was received with mixed reactions when it launched in 2010, and creator David Cage has shed light on why making a sequel was the last thing he wanted to do. He’s also explained why he feels he is making experiences, not products. (Heavy Rain , PS3, PS4)

The_Infected  +   471d ago
Gotta love the experience.
iGAM3R-VIII  +   471d ago

I even agree with Cage himself because the experiences he creates is an A+ grade
#1.1 (Edited 471d ago ) | Agree(16) | Disagree(4) | Report | Reply
gerol  +   471d ago
Heavy Rain was received with mixed reactions? really?
i thought it received generally positive reviews?
#2 (Edited 471d ago ) | Agree(25) | Disagree(3) | Report | Reply
ZodTheRipper  +   471d ago
A lot of people didn't like the huge QTE-focus. That's also the reason why Beyond: Two Souls will play different.
Irishguy95  +   471d ago
Have you seen Beyonds gameplay?

But damn, I wish Cage had better answers or simply stopped talking. The pretentiousness is through the roof.
#2.1.1 (Edited 471d ago ) | Agree(1) | Disagree(5) | Report
ZodTheRipper  +   471d ago
^Yes and Cage also said that himself so I don't understand the disagrees.

I didn't mind the QTE's, it's just that those were the most criticized thing in Heavy Rain.
Imalwaysright  +   471d ago
An experience that he wants to sell to as many people as possible.
Shuyin  +   471d ago
So his games are justified in this business and so he can continue to create these types of games.
dredgewalker  +   471d ago
A good business is where both parties are happy with the product. If Cage is happy with the sales and the people are happy with the game then it's a win win for everybody. I wish there were more devs like this.
stuntman_mike  +   471d ago
Heavey rain cost something in the region of 40 million (including advertising, logistics ect), and made over 100 million back so i think he would be pleased and so was sony.
InMyOpinion  +   471d ago
Products wrapped in pretentious statements.
XishikiX  +   471d ago
His "experience" is definitely a product.

If you look at the definition of product
1.a thing produced by labor: products of farm and factory; the product of his thought.
2.a person or thing produced by or resulting from a process, as a natural, social, or historical one; result: He is a product of his time.

Just because you say something is not something does not make it so. I am a banana.
#5 (Edited 471d ago ) | Agree(4) | Disagree(5) | Report | Reply
insomnium2  +   471d ago
You DO know you are being a smartass right?
XishikiX  +   471d ago
no, that is not possible
Droid Control  +   471d ago
Love the story, love the characters love the music, hate the gameplay.
Mustang300C2012  +   471d ago
Which is the most important part of playing the game. Enjoyed Indigo Prophecy at the time it came out. Heavy Rain was so boring and after watching the 40 minute video of this game I have no interested even checking a playable demo out. He is not the only person passionate about their work. He is just promoting his game like anyone else does. Nothing new that he is saying about himself that many devs feel about their own work. A lot just simply let their work speak for themselves.
PlayBox360   471d ago | Spam
maniacmayhem  +   471d ago
David Cage is trying to achieve Peter Molyneux(sp?)status.
The only difference is his games at least try and achieve what he's always spouting.

But seriously this guy and his games are really overrated. Indigo Prophecy was cool when it came out, nothing special. Heavy Rain was okay, again I didn't see anything special with it and Beyond looks to be the same way.

But we'll see, I'll still gamefly this game and check it out.
Lazarus69  +   471d ago
What about Omikron?
maniacmayhem  +   471d ago
Sad to say I never played Omikron. I read the plot and it sounds interesting. I had a Dreamcast too and had a bunch of games I (*ahem*) borrowed for it. This missed my radar.

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