No one creates a world quite like Ken Levine and his team at Irrational Games. Sure "Battlefield 3" is more graphically impressive and "Ni No Kuni" is more artistic than anything done by Levine and company, but when it comes to building a place that players want to explore and inhabit, they have no peers.
That sums up the magic of "BioShock Infinite."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
N4G: Your systems seem to be broken, there is no statement that the game only received a 4 out of 10, the article on displays "Grade: ****". So, they gave it a 4, but I'm fairly certain that the total scale is lower, i.e. they gave it a 4 out of 5.
Anything else wouldn't make sense, the article doesn't really criticise anything about Infinite.
Pozzle, you might cause an influx of the wrong kind soon. Even if it it was a clear mistake, xD.
It's hilarious how its an obvious mistake and the article gets all these comments if that 10 was a 5 then nobody would look twice... An ingenious way to get heat!
I gotta hand it to ya, Pozzle, that score screw-up is a surefire way to get that much closer to toppling Mezzo in the contributor contest this month. Well played! :P
Regardless of the actual score, I honestly didn't think the review was that good.
4/10?! Are you crazy?! Did you even play the game!!
I kid, I know it was a mistake, but you'll probably be getting these sorts of replies soon from the idiots who don't actually read the review.