10°

Newsweek: The Cory Barlog Interview, Part II

Newsweek writes: In Part I of our multi-part Q&A with videogame director Cory Barlog, he explained how he met and clicked with Australian writer-director George Miller (of "Mad Max," "Babe" and "Happy Feet" fame), told us why he felt he had to leave Sony Computer Entertainment, and ducked our questions about his first videogame project with Miller. In Part II, he takes us deeper inside his decision to part ways with his previous employer and why he feels that the dominant employer-employee model under which most videogame directors labor is in dire need of change.

Q: I know you can't really get into specifics, but what are you doing right now? What constellation of things, generally speaking, are you working on now?

A: Writing, finishing up some work on some script stuff.

Q: Game script stuff or movie script stuff?

A: Kind of a combination of both. There's movie script stuff and then there's some game script stuff. A lot of it is just meeting with people, because it really is kind of a fresh thing, my departure. So a lot of it now is just connecting with people who I've either met through various conferences or people who've seen my work and they're just wanting to get together and hang out and see where that goes. And then there's some preparation of design docs type stuff; throwing around concepts, meeting with Eric and kind of brainstorming some stuff and refining things.

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blog.newsweek.com
140°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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theverge.com
darthv7213h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

solideagle27m ago

you should apply in MS PR team buddy, I think you will do a great job in my humble opinion :)

purple1012h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos2h ago

I'm not surprised surface is struggling they aren't relevant anymore

XBManiac1h ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad1h ago(Edited 1h ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple10156m ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

Profchaos27m ago(Edited 25m ago)

Top brass have also wanted to start seeing returns on the 100 billion they have put into various Xbox related moves so seeing more multiplatform games is highly likely especially from abk

It's basically saying that PlayStation is the reason Xbox is afloat right now thinks to Ps5 versions of COD

Show all comments (9)
130°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein11h ago

Shouldn't be allowed in any field.

Inverno8h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k47h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson6h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu7h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson6h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

60°

5 Of The Best Narrative Twists In Video Games

GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds

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gameluster.com
Rebel_Scum11h ago

With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?

Not clicking on your article otherwise.