Joystiq writes: Yeah, we've given you the hands-on impressions before, but now that we've gotten the final retail version into our metaphorical Joystiq HQ, we thought we'd share some quick opinions on the full Brawl experience. Click the continue link to find out our thoughts on the Subspace Emissary mode, Online play, the various control options, and more.
Warning: Spoilers ahead!
Subspace Emissary mode: First off, don't expect the story to hold together at all. We're about 1/6th of the way through, and so far there's been little rhyme or reason to the events taking place. It all plays out like some badly-written fan fiction, meaning a bunch of excuses to put various unlikely pairings of characters together.
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
I don't know if I should buy a classic controller or a gamecube controller?
Can you play with a friend on one wii online or maybe even three?