OnlySP writes:
A few days ago, Polygon made quite the splash in gaming news circles when editor Russ Pitts updated his review of EA’s SimCity reboot, downgrading the score from 9/10 to 8/10 and once again to 4/10. He did this on the basis that the game’s servers, which players were required to connect to even in single-player, were inadequate for supporting the large number of people playing during launch.
This certainly wouldn’t be the first time a publication has changed their review score... However, this is definitely the most significant case of a review score change yet, since it has occurred in the wake of a game that, for all intents and purposes, functions and performed objectively differently upon release than it did in the hands of reviewers who played it early. From this, the following question can be raised:
“Is it okay for publication to change their review scores?”
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
yyep . . like snake eater for the 3DS. one of the complaints was that it just didnt feel rite on the 3Ds's small screen . . but now the 3dS XL is out .
Scores should N E V E R be changed. If anything, you should post a retraction that clarifies what is wrong and why it's wrong or simply do a new review. I only say this because games DO get patches (someimes new free stuff), which may impact the gameplay enough to justify a higher score. However, marking Simcity down for this is simply unprofessional. Logically EA will get the servers working, offer an online mode or work out something that resolves the problem. You shouldn't lower the score over something that literally HAS to fix, much less after you score it.
*waits for a bunch of disagrees because I didn't hate on Simcity*
Well to be fair, Polygon still kept a score History for all to see. It's not as nefarious as this article is making it out to be. Technically they didn't "CHANGE" the review score, but rather they "UPDATED" it to reflect the game. Which is good for the people reading the reviews because a game like SimCity in its current state, SHOULD NOT BE BOUGHT and DESERVES a 4/10. If Polygon left the review at a 9/10 with all the issues it has now, then it would look like they were paid off by EA or something.
The same could be said if a game launched at a 5/10, but ended up being so damn good later down the line maybe they could update it to a 8/10 or whatever.
There should be two reviews on each game; one at release and one after all the patches are sent out and the rose-colored lenses (or corporate backing, depends on the reviewers *coughIGNcough*) are gone, which is usually a year or two later. That way you have a review of, say, Skyrim all buggy and (say Bethesda were to actually begin fixing bugs for their games for once) another after. It could really help with some games that really deserve more exposure but never got it because of bugs or other fixable flaws that pushed the score down.
That's one major problem with metacritic. They don't change scores. Games can be endlessly updated, why shouldn't reviews?