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Planescape Torment sequel gets Kickstarted within a day

Man, if there is one market of consumers out there that has some disposable income to splash around, it’s the nostalgic gamers out there who are dying for some old school RPG action. Planescape Torment was a legendary game back in ye old day of 1999, but the Dungeons and Dragons game never saw a sequel. Until now that is, when developer inXile put up a Kickstarter campaign asking for close to a million Washingtons for it. They got it within six hours.

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JsonHenry1179d ago

YES! YES! YEEEEEEEEEEEEESSSSSSSSSSSSS!!! !!!!!!!!!!

Hydralysk1179d ago

Star Citizen, Project Eternity, and now this.

I'm probably looking forward to each of these titles more than any upcoming AAA game.

SlapHappyJesus1179d ago (Edited 1179d ago )

Hope they play nice with Obsidian, like they have been with Wasteland 2.

Kickstarter is the best thing to happen for true, hardcore roleplaying games in a long, long time.

A spiritual successor to my favorite rpg? Yes please. Just be sure to bring the writers back and deliver that excellent sense of atmosphere that was present in the original. If so, I am going to be one very happy person.

stuntman_mike1179d ago

please don't let obsidian anywhere near this game. everything they touch goes bugged to high heaven.

SlapHappyJesus1179d ago

Seriously, this statement is just more annoying the more I hear it.

They are given the development cycle shaft almost every time they develop a game.

Obsidian is a great developer with some amazing writers and designers who do more with the time they are given than any other developer I can think of. They can make fleshed-out, quality games of equal measure to the supposed big names of the rpg genre, and do it in, usually, half the time (if that) than the bigger developers take.

Look at it this way - if they only make buggy messes, why do people keep coming to them to develop their games? It's because they know Obsidian can deliver a quality experience in a minimal amount of time, though that means skipping over a lot of polish time. It's a shitty truth, but it is what it is. When Project Eternity, a self-published game designed in the time they allow for it, releases and is as good as I am hoping (expecting), I really hope this stupid slight against the developer ends.

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