It's hard to describe what is really Antichamber, mainly because it is in a constant change. What appears to be a room roughly delineated quickly becomes much more than that. The various colors draw the meaning that was not there before. Everything is much more than it seems at first glance. Nothing is what it seems in Antichamber and this becomes a much richer experience because of it. The similarities with Portal are more than many. Yes there GLaDOS and the graphics are completely different, but the bottom Portal is at the heart of the game and is the main inspiration.
KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."
The square has 7 sides, and we have a look at the very confusing world of Antichamber
In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?