In the genre of action games, market success depends almost entirely on establishing a game's protagonist as a grade-A badass ... and there is an arms race going on.
Common-or-garden-variety Navy SEALS, ex-Green Berets, veteran Marines and hardboiled cops might as well be tree surgeons. Even the go-to Asiatic badasses -- samurai, ninja and kung-fu masters -- need much more than bushido, ninjustsu and the Mantis Fist to turn heads.
Gimmick after grim gimmick piles up, and last year's over-the-top asskicker looks like a 19th-century gentleman pugilist this season.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
The Opening Levels that hooked gamers from the outset.
The must play PSP Games every gamer will enjoy.
I'll say this: Ninja Gaiden Sigma took it one step too far. Though a terrific game on it's own rights, it starts to almost dive into the realm of cheapness with the AI. It comes off fairly shoddy having an obviously overpowered AI system acting as the determining difficulty factor rather than an advanced intelligence system. All they did with that game is make the AI too fast, too strong and too good at blocking instead of actually having them THINK about how to approach/surround you and try and to time their own attacks to you. YOU are the only one at burden in that game. It's up to you and you alone to time everything PERFECTLY, while the AI just kinda does as it pleases.
Games like that are where difficulty is no longer a part of a game's fun factor. It only makes the experience that much more frustrating. I appreciate games like Uncharted or Jak 2, that are hard and yet FUN hard. Then there are other games like Lost Planet that just own you when ever they feel like it with that STUPID stumbling animation Wayne does. It happens too often and gives the AI too much of an advantage. That's the type of crap that must stop in the difficulty one-upmanship that exists in gaming.
article.what was his point.
yeah.let's all play as bozo the clown.
Most of these companies are too caught up in selling to the same userbase or interest group... They all should be aware of what could potentially happen if they all try to imitate each other: SATURATION. In a way, its like the current state of hip hop..