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When do open-world games become overwhelming rather than compelling?

MMGN.com: "Why do people love open-world games? Well, it’s the concept of player choice and freedom that entices most of us. I often play RPGs based on the level of customisation it offers, or if it allows me to focus on the side-quests without forcing me to finish the main storyline. Having agency and freedom in a video game is naturally an intriguing thing, and shaping it around what you want to experience is a nice alternative to following a scripted, rigid campaign. But somewhere down the line, a non-linear experience can eventually lose its appeal."

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xtremenitro1259d ago

I didn't think Skyrim was overwhelming, just fun..

Kinger89381259d ago

Skyrim was too big for me, i felt it lacked variety in combat and quests.

I just didnt click with it like i did other rpg's

Id take the witcher 2's structure over skyrim any day, open areas where you can exlore enough without losing the sense of story and direction, worried for the open world in witcher 3 but we will see if they can keep it fresh

Outside_ofthe_Box1259d ago

***"When do open-world games become overwhelming rather than compelling?"***

Never

nirwanda1259d ago

I found morrowind overwhelming so easy to get lost, but thats the only game i think, it was just the lack of a decent map that through me

Son_Lee1259d ago

Open world games dissolve into side-quest galore and you lose track of the story almost completely. Such as why I hated RDR and couldn't be bothered to finish Far Cry 3.

RioKing1259d ago (Edited 1259d ago )

Yeah..but..you could easily beat Far Cry 3 in 2 weeks time completely, side quests and all. I did, and honestly..I'm not that hardcore of a game anymore :/ RDR, 2.5-3 weeks maybe. Skyrim, not so much :) That's why I actually gave the game up...games like that and WoW just suck your life away, if you're sucked in....

But I wasn't "disagreeing" with Son_Lee's statement, I just meant that there are some hardcore "open world" games out there compared to those two..that will suck your life away waay more. Although, you mentioned some of my favorite games ever :)

sithsylar1259d ago

IMHO skyrim became overwhelming due to the fact that the item system or loot system is horrible..... I would die if it had a torchlight 2 loot system. For me i found it pretty pointless exploring caves and the like when the items suck in the game.

Bathyj1259d ago

good point. man i spent over in hour once just going through the stuff i was carrying. i didnt even get to clean out my chest

Kevlar0091259d ago

As long as the quests don't get too repetitive, and they bring you to exciting places you may not have travelled to otherwise, Open World can be as big as they want to, as long as they keep my two requirements intact. While stroming a fort and killing weak NPC's for the 3rd time may be too repetitive, when one place is a vallet, another in the mountains, and the third by the water with a great view, the task doesn't seem as stale

It also helps when side-quests have their own little story. I felt like Skyrim did a good job of making a lot of quests have neat little stories you could influence, often having more than one outcome can keep it fresh, so while your friend may have done these 30 quests with these outcomes, you can can do these other 30 quests and feel like you played an entirely different game

You want them to be meaningful and engaging, not chores for the sake of increasing game length

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