Game Muse writer Sam Coleman writers- "Antichamber is a game that doesn’t mess around. You load it up and suddenly you’re faced with a wall in first person. No menus, just a box that says ‘Click Here’. So you click it. Now you’re in a room with a floating sign hovering over a pit saying ‘Jump!’. So you jump. You plummet and land in a different room below. A sign in front of you reads: “Failing to succeed does not mean failing to progress”. Don’t expect that sense of confusion to lift anytime soon."
KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."
The square has 7 sides, and we have a look at the very confusing world of Antichamber
In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?