Destructoid: There is a question every journalist must ask before posting a piece of news: Who does this hurt, and who does this help? We don't often ask that question, however, because we aren't game journalists -- we're game reporters, who selectively collect and share gaming news that interests us and that we think will interest readers.
Last week, an anonymous news fairy on a mission to prove the illegitimacy of game blogs started up a false rumor, detailing the specs and name of Microsoft's next console. Conning a whopping seven sites (and "many more"), according to his follow-up analysis, it's become clear that his mission has been a staggering waste of time for all involved. But, it has opened discussion at our outlet, in comments, and on Twitter about the nature of rumors and why we run them.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.