Platform Nation: Sure, Halo has one of the most iconic soundtracks you’ll ever find, video games or otherwise. Longtime Bungie composer Marty O’Donnell established a percussion-centric aural landscape that soon came to define the series and, for some, first-person space shooters. They were undulating, driving beats that were layered on top of ethereal orchestral tracks, morphing seamlessly into choral breaks when the situation called for it. Regardless of your feelings on the game, you can’t deny that O’Donnell set the score for a generation of console gamers.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.
Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
Du du du duuuum
du du du duuuuuuuum
du du du duuuum
du du du duuuuuuuum
Love that song.
This is actually a great article! Explains a lottt of what i feel when playing halo. The game is designed so that i can play it the way i want instead being thrown into a scene and forced to play a certain way. The last mission on heroic was one of the most amazing and satisfying missions I've played.
It's so unfortunate that you have to hold people's hands to impress them sometimes. Halo 4 makes it so you'll be having an amazing experience and it'll boil your blood thinking that others who dislike the game haven't bothered experiencing it the same way.
I think the term "sandbox" by definition makes it clear that everyone's experience is as good as they make it, and that explains halo very well.