GameCentral Reader:
Why do developers use escort missions? Most of us have had the experience, while playing the latest release, we boot up the next mission and we are given some lame character that we are forced to escort across a map. All the while the character we have been made to escort will run into every pack of enemies they can find. They are frustrating as hell.
The PS2 still took plenty of inspiration from the arcade, leading to a lot of frustration over ottsels, stunts, and, uh, hands of God.
Out of the games on that list, I've beaten:
Maximo
God of War II (but on PS3)
Jak II
Stuntman
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In 2003, nobody expected a "serious" game From Naughty Dog. But that's exactly what we got with Jak II.
Almost as annoying as escort missions are the "defend me while i hack this terminal" routines. Those are usually tied into the escort mission somehow, and usually make me want to pack up the game and sell it to Gamestop.
It depends. Vanquish gave me the most enjoyment I had in an escort mission recently due to a "certain" engineer.....XD
http://www.youtube.com/watc...
Defending and escort missions are the worst !
Not when it's called "ICO"
I like em in GTA. Because they're usually silly.