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SimJournalist: Can a Game Teach You How to Win a Pulitzer?

Chris Baker from Game|Life bumped into Brian Crecente, the managing editor of Kotaku, on the way to a demo of a game that neither of them had seen before. The demo was part of a panel at the Serious Games Summit, a segment of the Game Developers Conference dedicated to titles that are intended to be educational, build understanding and support for causes, etc. Baker thought Crecente seemed a bit apprehensive and out of sorts. Understandable, since Crecente was the star of this game.

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