AusGamers recently interviewed Assassin's Creed III mission director, Philippe Bergeron, where he talked about touching on the darker components of the era the game is featured in, the challenges faced with a free-running character in the open wilderness, the potential for the naval combat to become its own game, being inspired by Skyrim and much more.
From the interview:
"From the very beginning of AC as a brand, it’s always been something that’s very dear to our hearts, is we want to treat this with as much respect as humanly possible," Philippe told us in response to a question about the nature of storytelling with respect to the darker past they're dealing with.
"So each and every time we come to a more, like, powder keg topic, we usually get consultants. Consultants is always the way to go, because you have your own perception of how things are, but these people are experts, theoretically, in that field..."
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
All of the hate on N4G for Skyrim. But developers are thankfully seeing the Elderscrolls as where the future of adventure gaming should be headed. A complex and open world where you feel free to approach the game in a way that feels like you made that decisions on what to do and how to do it.
I enjoyed the Witcher, but I felt like I was being dragged along and lead down a tunnel. It had a great story, but that is what I read books for. I want my games to make me feel like I am running the show. I don't need guidance.