30°

Indie Theory Review - qrth-phyl

IT: "You wouldn't be able to tell it from its odd title, but qrth-phyl is pretty much Snake in three dimensions and covered in neon. The end result is a game that contains a modern graphical style but also simplistic and not overly complex. The game, however, also contains one of the worst menu fonts we've seen in a game. It can be pretty much unreadable at times."

Read Full Story >>
indietheory.com
30°

Indie Royale Starry Night Bundle Launched

Hardcore Gamer: The Indie Royale Starry Nights bundle gives you a mix of games for about $5 presently. Sword of the Stars is a top-down Legend of Zelda-style game, while Bientot lete appears to be some sort of adventure game. Tower Wars is a 3D tower defense game, while Sentinel is a colorful puzzle game. QRTH-PHYL is a 3D Qix-style game.

Read Full Story >>
hardcoregamer.com
60°

IGM Dream Team: FuturLab and hermitgames

'IGM Dream Team is a new feature series in which I pair up two great indie studios which I believe are compatible in terms of developmental ethos, style, and other factors. I will be discussing how they would work together, and how their hypothetical collaboratively-developed game would turn out. It’s basically an outlet for my nerdy gaming fantasies. I hope you enjoy it!

My very first IGM Dream Team is a marriage of two of my all-time favourite indie studios, and it’s the fantasy team-up that inspired this entire feature concept. I simply love everything that has come from both of these developers, and I see a definite affinity between the two. My selections for the first IGM Dream Team are Futurlab and hermitgames. Below is a quick burst of information on both studios for the unfamiliar.' -- Matt Suckley

Read Full Story >>
indiegamemag.com
50°

Hermit Games interview

Born in Cornwall, England, Matt James is the one man team behind Hermit Games, creator of Leave Home and most recently qrth-phyl. The latter being the winner of our Best of Indie Games Uprising III.

qrth-phyl took a known formula, updating it passionately and breathing life into it. The result was an intergalactic snake that felt very much alive. When playing both these titles there was a feeling of a hidden depth that I felt I could never truly uncover.

[Shane Ryan, Thunderbolt]

Read Full Story >>
thunderboltgames.com