Arcen Games announces the official release of A Valley Without Wind 1.2, now available as a free update for owners of the game. While the changes were vast going from AVWW's official launch to 1.1, what's been added and improved upon between the last official update and 1.2 is less about breadth and more about depth. A full reflection has been put together for those looking for the complete inner-workings, but here's the short and sweet of it...
Chris Park: "Postmortem sounds so grisly, doesn't it? I was tempted to call this a retrospective, but that sounds a bit foofy. So here we are. This isn't even a true retrospective, because AI War is still going strong and looks to remain that way for some time.
The time period this postmortem will examine is May 2009 through the end of May 2013."
The Entire Arcen Library is 75% off on Steam until April 22nd, and AI War is part of GamersGate's IndieFort Spring Bundle.
DHGF: It is difficult to explain what kind of game A Valley Without Wind is, the first title is sort of an action RPG/platformer/resource management game. Sort of like Actraiser (congrats if you know that game; you’re probably old too) but with a large amount of additional things to do and pay attention too. A Valley Without Wind 2 is less action RPG and more and action platform jumping game with light RPG elements mixed with a kind of strategy board game. Both are procedurally generated affairs, meaning that the first time you start the game it creates a world from scratch. Create a new world and it will not be the same as the one previously generated.