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Submitted by Lavalamp 791d ago | news

Vanquish Writer Says Japanese Games Should Stop Underestimating Your Intelligence

Here's an interesting read for anyone who loves, hates, or feels rather indifferent about Japanese games. JP Kellams, a writer for Platinum Games (the studio behind Vanquish, Bayonetta, and the upcoming Wii U game currently titled Project P100), took to Twitter today to voice some eloquent thoughts about the current state of the Japanese gaming industry. (Industry, JP Kellams, Vanquish)

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OneAboveAll  +   791d ago
Japanese games need to feature more realistic characters that don't live in a future setting and have huge eyes and big ass hair...
zeal0us  +   791d ago
"Japanese Games Should Stop Underestimating Your Intelligence"

That should go for all if not most games not just Japanese games.
Sonyslave3  +   791d ago
I like the anime design it just they need to make them more mature looking that all.

Also stop making males that look like females lol western gamers hate that
#3 (Edited 791d ago ) | Agree(6) | Disagree(4) | Report | Reply
h311rais3r  +   791d ago
The girls eat it up
isarai  +   791d ago
Take note western devs
Laxman  +   790d ago
"Take note of western devs "

Fixed :)
StreetsofRage  +   791d ago
Japanese has a unique approach to creating characters. Very anime, very punk, very metrosexual. I personally like the different vision they have compared to western games...

...just as long as they keep those lil yellow talking rats out of a good jrpg.
Zha1tan  +   791d ago
I feel like my intelligence is insulted almost everytime I play a modern age game.

i.e BF3 Campaign, go here, no you cant walk there, wait for squad mate to open the door, NOPE! your not flying the jet, we are flying it for you!

I feel a game insults my intelligence when it has extremely simplistic interactions such as contextual one button actions like how the splinter cell series has gone.

Chaos Theory was the best easily as it had that complexity were you had to figure out routes and it tested you and gave you satisfaction when you did a perfect run through a co op misson and every enemy posed a significant threat and it had that level of tension were you were narrowly avoiding being spotted and it was pretty difficult to complete a co op on hard.

In conviction I didnt even have to think, I simply ran up behind one guy pressed B then aimbotted the rest of the room and the enemies were very easy to take down. Just felt like a standard TPS after it lost its complexity, difficulty and level of interaction.

The new black list just seems to lack the maturity and complexity of the previous title.
#6 (Edited 791d ago ) | Agree(4) | Disagree(1) | Report | Reply
isarai  +   791d ago
Exactly, which is why the Souls series was such a success(dark souls, demon's souls)
Tell that to Nintendo.
shotinthedarko   790d ago | Spam
Jasimulator  +   790d ago
Tales of Graces f came to my mind when I was reading this article, because in Tales I got how the game works and the mechanics in my first hour, but they kept telling me how to play even after spending 20+ hours in game.
mochachino  +   790d ago
Generally, I think Western devs' stories are more like comic books, Japanese devs' stories are more like saturday morning cartoons with equally bad acting.

Neither one is often mature, if I had to hazard a guess maybe 5%-10% of game storylines/premises aren't immature.

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