80°

Smash Bros. sticker scheme

CVG reports that stickers will play a prominent part in upgrading your characters in Super Smash Bros. Brawl, the official website revealed today. It might be worth re-reading that sentence to make sure you didn't just make it up in your head.

You can pick up stickers throughout the game and each sticker houses a special power up. Usually the bigger the sticker is, the more dramatic the power-up will be.

To benefit from these power-ups, you must paste the stickers to the bottom of your trophy base, but it only has limited space for a finite amount of stickers. It sounds like yet another RPG advancement system in a colourful and playful disguise.

Unfortunately, stickers can only be used within the single-player mode The Subspace Emissary and will have no use in standard brawls.

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computerandvideogames.com
Cyrus3655941d ago

They are really packing this game with anything and everything they can think of.

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin678d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin678d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum678d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa677d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5804d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

863d ago
BrainSyphoned863d ago

Having to do a thing three times would make my list as #1

Jeriphro863d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned862d ago (Edited 862d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

862d ago
0hMyGandhi863d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro863d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola862d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck862d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel