Bits @ The New York Times, January 15, 2008:
This week, Bits will host a debate about copyright issues and technology between Rick Cotton, the general counsel of NBC Universal, and Tim Wu, a professor at Columbia Law School. Today's question relates to an idea that Mr. Cotton has championed that Internet service providers should use technology that identifies copyrighted works that are being sent over their networks and blocks their transmission.
Tuesday's Question:
Assuming that creators do have the right to block the unauthorized use of their work, should third parties not directly involved in the sale of that content, like Internet service providers and consumer electronics manufacturers, create technology that restricts the copying or transmission of copyrighted material?
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
On Amazon, you can't get an RTX 4090 for less than this one from Gigabyte, which now offers great value after an eye-catching April deal.
Gamespot: The SteelSeries Arctis Nova 7P is still our favorite PS5 headset, but there are several great alternatives to choose from in 2024.