CRank: 5Score: 9820

User Review : Ghostbusters : The Video Game

Bustin' makes me feel good.....

Man, it’s great to get back to ‘Ghostbusters’. I was caught up in the fever when I was a kid, I remember running around with my friends pretending to be Ghostbusters and taking on imaginary ghosts that were causing trouble in our neighbourhood. I also played the games on NES, had a couple of toys – including three figurines where, when you squeezed down on their arms, they’d do something quirky with their faces – and I loved watching the cartoon series. They were fun times. So you can see why I was ecstatic when I heard they were making a game, but I couldn’t shake that troubled part in the back of my mind.

This was a movie game, and it’s basically second nature to approach it with caution. With all the main stars attached, including the creators, it certainly lent it credibility. I mean what would Venkman or Ray be without Bill Murray and Dan Akroyd, the life and blood of these characters, behind the wheel? I don’t dare to speculate. Plus, it wasn’t plagued with a lot of the pressures that come with making a movie game, like time constraints so it can coincide with a cinema release. So, in a lot of ways, this felt different.

Putting Resident Evil 5 aside – playing it over and over again just to ogle Sheva in her skimpy tribal outfit does get tedious – I slipped ‘Ghostbusters’ into the PS3 and, before long, I couldn’t pull myself away from it. Despite some set backs, ‘Ghostbusters’ is a stellar movie-game that embodies the same spirit of the movies rather than being a soulless cash-in to empty wallets. This baby was carefully cultivated for the fans and the result is incredibly fun.

You play the new guy, hired by the Ghostbusters as an ‘experimental equipment technician’, a fancy name for guinea pig. This means you get to try out all the new equipment for the team, and hope you’re not vaporised the moment you flick on the switch; better get your affairs in order. There’s something strange in the neighbourhood, and when attacks by malevolent spirits are on the rise, you get to join the A-team as they work to stop yet another supernatural threat, of biblical proportions, against the world; funny how they always choose New York as a starting point. But it’s all in a days work for the Ghostbusters.

First up, the good; in essence, this is Ghostbusters 3, and the game was penned by Dan Akroyd and Harold Ramis, the original creators and writers of the movies, and they know what the fans have come to love of the series. Everything in the game was made to cater to the fans, from the charm of each character, the references to past movies and the crazy ghost battles. With a game, I guess Akroyd and Ramis were able to stretch their imaginations a bit and they took full advantage, there are some spectacular and creative set pieces in the game.

And a game with ghosts wouldn’t be fun without a couple of creepy set ups. The stage in the New York public library is a perfect example; you’re walking through the hallways and the maze of book shelves in the dark, not knowing when something was going to jump out of the dark. You’re only stable source of light is a torch that barely pierces the darkness. Lights flicker on and off at times and imagine seeing nothing in one instance and then being surrounded by pillars of stacked books the next. With these ghosts always manipulating the environment in front of your eyes, it keeps you on your toes.

But luckily, you’re not alone….most of the time. You have the A-team busting transparent skulls right beside you. Venkman and co. are there to help you through and a lot of the times, you’re taking your cues from them. When I couldn’t figure out which weapon to use against which type of ghost, I just checked out what was coming out of the end of their wands. When I was stuck on what to do next, Egon or Ray were usually there with a suggestion, so there was a good balance of hand-holding and letting you figure out some things for yourself, although I admit I could’ve used a bit more of a helping hand in some parts.

Like your character, your team mates are also vulnerable to enemy attack and when they go down, you need to help them back on their feet and vice versa, and you’ll want too because taking on a hoard of ghosts, who throw tables and chairs at you, by yourself isn’t easy. They can even be possessed, leaving you the fun job of hosing them down with gunky green slime to exorcise their demons; beats holy water.

Which brings me to the next attraction; the tools of the trade. The Proton pack is your main weapon to capture the ghosts with. There are four different types of modifications – mapped out on the D-pad for easy access – each with a specific use against the different supernatural beings that attack you, not to mention environmental manipulation, like getting that pesky boulder out of the way. In the later levels, you’ll find yourself constantly switching from one type to another in order to attack the different types of ghosts that appear simultaneously, so master them quick. It basically plays like a third person shooter; left stick to move around, right stick to turn the camera and get a fix on the target, when the reticule appears shoot the ghost and wear it down before going in for the kill.

Completing jobs earns you mula, which you can use to upgrade the proton packs and each type of modification has different upgrades like heat and kick-back reduction, increased damage and accuracy.

In addition to being your main weapon, the Proton packs also represent your HUD, namely your life bar and heat measures, when the heat bar fills up, the packs will stop working and will need to be cooled down. It’s all very Dead Spacey.

And what fun would the packs be without a destructible environment to demolish and vandalise? So writing swear words on the walls, smashing up tables, chairs and windows, tearing up the floors and setting the carpet on fire, and vandalising tombstones; getting in touch with your destructive side and racking up property damage to hundreds of thousands of dollars doesn’t get boring.

Apart from the Proton packs there’s also the PKE meter and the Containment traps. The PKE meter, and paragoggles, helps when you’re on a ghost chase by detecting their energy and finding any gooey material they might’ve left behind. You use it to find a trail to figure out where the ghost is headed. It also helps to scan and catalogue the different types of ghosts you’ll encounter. And the containment traps pretty much do what the name says; throw it out, capture the ghost in your capture stream, drag it to the trap and let it suck the struggling bugger into its depths.

Despite all that fun stuff, there are a couple of glaring set backs that, really, just can’t be over-looked. First of all, the voices, I mean everyone, from Bill Murray to Annie Potts and William Atherton, were great. I loved that these actors could just so easily slip back into their roles after twenty years. But the lip synching with the computer characters was, to say it in a nice way, disjointed. Even some of the conversations were strangely out of place, like no care was taken to make sure these characters were speaking like they were having a fluent conversation. Instead it sounds like they were recorded separately, and the emotional responses were a little off. It didn’t happen all the time, but it happened enough to be noticed.

I think what bothered me most was getting lost on some of the levels, and walking back and forth, trying to find the way to get back on track. The PKE can be helpful in that department; equipping it to track down supernatural activity (with the two little blinking ears moving up and down) helps you to find your way to the next checkpoint. But when nothing’s happening (no activity to track) and the level feels like a maze, trying to find a way out is more frustrating than fun.

But no game is perfect, I haven’t played one that didn’t have some bumps in the road. It doesn’t take anything away from the fact that this is an enjoyable game, made with the fans in mind. It feels different, even though a lot of the mechanics in it aren’t. I felt like I was part of a ‘Ghostbusters’ movie and not playing a game based on the movie. I had a blast with it. Take note devs, this is how to make a movie game.

Score
8.0
Graphics
8.0
Sound
9.0
Gameplay
9.0
Fun Factor
Overall
8.0
260°

10 Games With Achievements & Trophies You Won't Get This Lifetime

Joe Y writes: With server closures, glitches, and broken patches, many games have unobtainable achievements and trophies. Here are the top 10 you can't 100% anymore.

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darthv721975d ago

"It sounds simple enough, but due to the expiration of licenses, one of the four songs, Promised Land by Vesuvius, is no longer available to download. If you previously had it downloaded, it will *not* be taken away, so you'll still be able to grab this one."

Well damn it. I really dig that song from The Rocker and I did not know it was in RB3. I stopped playing after RB2.

franwex1975d ago

Online achievement/trophies are dumb. I’m not sure why they still include them. I recall the modern warfare games were applauded for not including them.
Unless the game is an online only game because what choice is there at that point.

Skankinruby1975d ago

Uhm trophies are fantastic, they give you real reason to keep playing a game after you beat it

Christopher1975d ago

If you need trophies to keep playing a game after you beat it, then is the game worth playing any further? It's imaginary points, not better gaming. Good games will be replayed regardless of imaginary points.

Skankinruby1975d ago

@Christopher
That logic makes zero sense. It's most definitely 'worth playing further' as you go and do things you clearly didn't do the first time....hence why do didn't get the TROPHY. It's not about better/worse gaming, it's about a replay of a game feeling fresh and not redundant.

2pacalypsenow1975d ago

"Online achievement/trophies are dumb"

Christopher1975d ago

***It's most definitely 'worth playing further' as you go and do things you clearly didn't do the first time....hence why do didn't get the TROPHY.***

If you need a trophy to do something and not the fact that you enjoy it, is the game actually worth playing? Seriously, how is that a foreign concept? How is that nonsensical? I guess it's nonsense to someone who plays for trophies, but that's about all you're playing for when you promote the reason for doing more to just get trophies and not because you enjoy it.

mkis0071975d ago

Chris

In fairness sony did have that gold trophy auction for all those commercial props.

Would have loved to have enough trophies for that.

+ Show (2) more repliesLast reply 1975d ago
agnosticgamer1974d ago (Edited 1974d ago )

Pretty ignorant statement to have... there are lots of fun achievements/trophies to be had playing online... I've never played through the single-player campaign in any COD... but had lots of fun playing online... Companies have to be sure to cater to all gamers when it comes to achievements/trophies... a good mix is never a bad thing...

franwex1974d ago

...except if you want to play a game online a couple of years later and not being able to, hence from getting all the trophies.
I’m not obsessed with getting every achievement/trophy but if I like the game I may try to. I’m simply being punished for not discovering the game earlier.

agnosticgamer1974d ago

Most games... minus complete failures last much...much longer online than I believe you are giving credit for...

OneEyedSteve1975d ago (Edited 1975d ago )

Half of these are false .. The Evolve one can still unlocked... Ghostbusters is only unachievable on PS3 its still online on 360.. Destiny 2 one is only unobtainable for a while as said by bungie... GTAV one can still be unlocked too in a private game. And the Black Ops 3 one can still be unlocked using a few different methods. Guy who wrote this is clueless.

Majors1975d ago

When a games server goes offline then they should allow users to create their own p2p servers to keep these games active. They should also unlock or delete the trophies from any list to those who havent got them.

darthv721975d ago

I can think of a few honorable mentions. there is one for smartglass seeing as smartglass is now defunct. there is also ones for 1v100 and dorito crash course 2 since both of those games are also defunct.

Show all comments (16)
130°

Seven Games to Play This Halloween That Aren't Resident Evil or Silent Hill

Halloween is finally here, and it’s the perfect time to play some scary games. Gamers have plenty to choose from, whether it be a classic like Silent Hill 2 or a more modern game such as Outlast 2. If you’re having some trouble deciding but want to play something other than the usual Resident Evil or Silent […]

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aarogree2368d ago

How so? Could you elaborate?

agent45322368d ago

As with most horror game lists, these games are really old . There are a couple of indie horror games today like:

Darkwood
Home Sweet Home
Observer
Death by Deadlight

aarogree2368d ago

So, it's a horrible list, because you disagree with it?

That's what I'm getting out of your comment.

C-H-E-F2368d ago

lOl uhh, I'll stick to RE7 VR, that is a game i think i'll never beat, but I do think that my 15 min play sessions every 4 months will get me closer to the end before the PS5 drops lOl

100°

The Good, The Bad and The Most Terrifying Ghosts in Video Games

Celebrate September 30th, 2017, National Ghost Hunting Day with a look at the ghosts of video games; the good, the bad and the scary!

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