Jason from Mii-gamer:
No one can deny that 3rd party developers have pulled back support for the Wii U. This looks ugly on its own: a large portion of the game libraries on the other systems are 3rd party, multiplatform games. The reality is that without strong 3rd party support, the library of a system dramatically reduces in number. It is, then, assumed that a “healthy” library for a system will naturally have a large portion of 3rd party, multiplatform titles on it. So why is the title of this article stating that we may actually benefit from this on the Wii U?
One word: money. Nintendo still has it, and plenty of it. The lack of 3rd party support puts a strain on Nintendo, but a good one. Let me remind you that Nintendo will never publish or put its name on a game that will end up on another system. Sony and Microsoft also do the same. The difference here? Nintendo won’t spend money wooing over 3rd parties to support their system, they’ll instead spend this money funding a project exclusive to the Wii U. Let’s face it, 3rd party companies just want money, and what’s better than to have one of the financially healthiest gaming companies pay you to create an exclusive title for their system?
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.
It might push Nin but overall it just means Nin gamers won't get the games.
3rd party support is a very good thing.
Nintendo problem is that they have to pay third parties for the game to be made while the other two only have to pay for exclusivity
IMO, as long as AAA third parties refuse to do anything but gimped ports with missing content and no exclusive DLC or other content to make the Wii U versions attractive, we're not really missing out on much.
Think about it; out of all of the multiplat ports we've gotten, exactly how many have actually been of a comparable quality, in content, handling of optimization, and release time-frame, to the other versions on other consoles?
A handful, at best? Maybe slightly more?
The only two that come to mind off the top of my head, are Rayman Legends and Deus Ex Director's Cut.[and Rayman still suffered lower sales than it would have, had it released as an exclusive, let alone on time]
We've got to face facts here, guys and gals; the majority of gamers out there would not buy third party multiplats, like The Witcher and Far Cry, on Wii U, because third parties have earned a reputation of doing ports BADLY on the Wii U.
Releasing them when the third parties don't want to add attractive exclusive content to make them sell better, would only make them a waste of their development sources, and a further hit to the Wii U's already-bad third party reputation.
If third parties change how they do games on the Wii U by adding exclusive content that would be attractive to core gamers to the Wii U versions of their games, and stuck with that strategy until people saw enough of it to get hooked into buying those versions, third parties might actually find a home on the Wii U in the future.
But until/unless that happens, Nintendo is much better off without multiplats, and relying upon scooping up exclusives and reviving franchises that are on the brink of vapor-ware in addition to getting really good games from indie developers.
Speaking of indies, slightly off-topic, but....did you all see that AREAL, from the makers of the S.T.A.L.K.E.R.S. series, is also coming to the Wii U?
Surprised the heck out of me, that's for sure.
I hope that that one game, at the very least, proves me wrong...[I'll be supporting its kick-starter. Only $50k asked, and they've already got over 10K on their very first day!]
That's some ridiculous spinning. Nintendo can push themselves harder and buy 3rd party exclusives but they can never create the variety and sales that healthy third party support could.
Look at the boost Watch Dogs gave the Ps4 and Xbone. If Wii U got those boosts all of the time PLUS the boosts from first party games? They'd be in a much better position in the console race than they are now.