"With Microsoft’s recent announcement of the Kinect-less Xbox One, it was met with pretty positive praise. Once pegged as an essential piece of the overall hardware, it’s now taking a backseat role in the Xbox One experience.
...[But] When something that is met with split opinions is being forced on the consumer, does that ultimately harm the ultimate goal and potential of the product in question?"
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
Available right now on Xbox One and Xbox Series X|S via the EpiXR Game team, Aery - Cyber City is the latest addition to the series.
"The Barcelona-based (Spain) indie games publisher JanduSoft and indie games developer Juan-Mod, are today very glad and proud to announce that their 3D arcade action-platformer "Teared", is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.
This just reminds me that Music unlimited is stuck on the frontpage of my PS4, I want it gone.
I agree with the everything but the points on the Wii U gamepad, and never found it that awkward or as annoying as the author suggests. The price of the system is comparable to the rest of the current gen. crop (actually cheaper), but what makes it seem so overpriced was all of the ports that are readily available any number of other places for much cheaper, (and unfortunately for Wii U, not nerfed). I just want to see what Nintendo will show around E3, since they've said they want to highlight the gamepad more. Obviously, it can add something significant, otherwise why did everyone else jump on the second screen band wagon so fast this time?
I kinda liked the Wii U game pad. I mean, at least it was used in some games.