110°

Why You Should Avoid Metacritic

TechRaptor - At one time or another I’m (Andrew Otton) sure we have all found ourselves looking at Metacritic. Sometimes we are only looking for some of the most critically acclaimed games for a particular year, another time we may just be looking at past popular games to get an idea of something we may be interested in, and yet another time we may, hopefully not too often, go to Metacritic so that we can use it as a tool for judging the worthiness of a game.

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mikeslemonade3672d ago (Edited 3672d ago )

Yes, use Gamerankings instead for more accuracy since it accounts for the two extra decimal places in the store.

admiralvic3672d ago

"since it accounts for the two extra decimal places in the store."

Two decimal places really means nothing in the grand scheme of things. I mean, if you're going to avoid a game because it scored a 69.00, but buy another game because it scored a 69.99, then you're taking scores WAY too seriously.

Magicite3671d ago

I am also using http://www.howlongtobeat.co... , its a site where players give ranking to games and quite accurate ones, also theres plenty of interesting info.

linkenski3671d ago

No because it accounts for less review sites.

admiralvic3672d ago

While I think the stuff about the averages is interesting, I really doubt as much effort really goes into the average process as the author is suggesting. In a lot of ways I think it's all a lot of PR speak for "we have an advance algorithm that makes our averages a lot more meaningful than they actually are". For sake of argument, I took a look at Flower (PS4) on MC, which has a score of 91 and if you add up the scores and then divide by the number of reviews it comes out to 91.18 or the score that MC displays. Now, I don't have the time to look over every score to make sure they all match, though I doubt they would put a different score on their site if the site had a score in the first place.

In either case, neither of these things are what I consider "wrong" with Metacritic. For me, the biggest problem is that Metacritic is basically a fruit bowl and while the bowl has apples, oranges, bananas, maybe a mango and other things, they're all treated as a pear.By this I mean there is a different stats and figures, which are all changed to conform to new data and can result in skewed figures. To give you an idea, MC has a lot of sites that review games on different ratios. 1 out of 100 / 10 / 5, A - E / F, good or bad and in some cases nothing. Now, there are some people that claim that an 80, 8 and 4 mean different things, even though they're divisibly the same (4/5 or 8/10 or 80/100 is still 80%) and this maybe true. A lot of sites also toy with what exactly is considered "average", which varies from some saying it's 5 out of 10 (median), PSLS considers it a 6, several gamers and outlets consider it a 7 and Metacritic requires a 75/100 average to be "green" (this is like 61+ in every other medium). So, even if all the sites are giving the game "average" scores across the board, it still might be tanked by sites scoring things differently. Another problem I've heard of is letter graders are typically assigned a 1 / 5 score, so a C is 50, A is 100 and E is 0, which can VASTLY change the average, even though I've heard sites that consider an E as a 5/10 by default. Then there is Quarter to Three, which is based off how much the guy likes the game and crap like that shouldn't be on MC in the first place, as I consider it less helpful and relevant than even some troll reviews on Amazon or Best Buy...

Arguably another big issue with MC is that everything is viewed as something of a "snapshot". As the article mentions, they constantly talk about quality, but sites are typically only evaluated once and put on the site from then until the end of time. The problem with that is the site can change a lot in a couple of months and some writers might not meet Metacritic "standards", though they're listed simply because they work for a prestigious site. This is somewhat problematic, since it largely defeats the point of having an approval process in the first place.

I can keep getting into problems with Metacritic, but in the end it's hard to make a system that works without a lot of time and effort, which typically isn't feasible for any site. In the end, "smart" readers should find people that match their beliefs and trust their reviews or simply avoid reviews in the first place. After doing the critic thing for a number of years, there is a lot of backdoor / politics / biases / side factors that come into play and make many reviews questionable at best.

Aotton3672d ago

I completely agree. I wrote the article and after rereading it a few times I felt like there was another point I was missing, but I couldn't remember it or find it in any of my notes I keep around. I also think that one of Metacritic's biggest issues is the way that it "modifies" other sites scores to conform with theirs to then give a average. Like you said, that manipulates results to a huge degree.

UltraNova3671d ago (Edited 3671d ago )

I agree on both accounts. Another thing to consider which incidentally falls into the conspiracy theory spectrum is the fact surrounding the secrecy of how they weigh each site. Its obvious they need to protect proprietary code or whatever it is but one could question the fact that it’s a way for them to get ‘motivated’ by directly interested parties into favoring one site over the other, E.g. a site giving a game a 7 over the other who give's it a 9.

Maybe that was the point missing and I can see why you could 'forget' it.

Then again I might be exaggerating...

When all is said and done I think we should take MC with a grain of salt. Same goes for VGchartz.

choujij3672d ago (Edited 3672d ago )

The metacritic score will only be as good as the review publications it's taken from (Ex. IGN, EGM, etc.).

I much prefer the site's user scores. It's usually a lot more in line with how much I would rate the game. While it can sometimes be a little one sided (if there's only a few user reviews,) when it's in the thousands, often times it really exposes a lot of "over-rated" critic review scores.

ginsunuva3672d ago

The only people who post user scores these days are fanboys who give only 10s and 0s

cfc783672d ago

I always like to judge a game myself peoples tastes differ i only use scores of any type as a guideline.

Incipio3672d ago

And the world keeps on spinning.

HugoDrax3672d ago (Edited 3672d ago )

I like to judge a game for myself, 'm currently going through my backlog. Just finished playing Brutal Legends, and now I'm currently playing Kane & Lynch....Literally playing a game released in 2007. Approximately 25 more games to go after I complete this one.

mochachino3672d ago

Woah. You either buy too many games or have too little time to play them.

HugoDrax3672d ago

Both hahaha...too little time because I'm an architect. I have all 3 next gen consoles ( Wii U, XB1, PS4 ) and recently ordered my VITA just too game on the go.

I literally just popped in Watchmen: The End is Nigh...Had it since release and this is the first time I'm getting to try it out hahaha. I don't think I'll get to complete every game, but I do want to test each one out this year.

Show all comments (24)
90°

Former Dragon Age lead writer David Gaider pours scorn on EA's AI dreams.

"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".

LordoftheCritics1d 5h ago

Publishers see gaming as another stock market.

isarai1d 4h ago

I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.

Psychonaut8512h ago

Friends don’t let friends buy EA or Ubisoft.

Chocoburger12h ago

I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.

120°

Phil Spencer and the Battle for Xbox’s Soul

Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.

LG_Fox_Brazil1d 9h ago

This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in

rlow115h ago

I disagree, Xbox from the get go innovated and changed the industry. They did a lot of firsts and standardized a lot of others. It wasn’t till the beginning of the Xbox1 era that things started to go south.

Stevonidas11h ago

Yep, although I’d argue it started going to shit when they tried to hock Kinect on their audience instead of continuing to invest in their studios and IPs. 2001-2010 Xbox was peak gaming, though.

rlow19h ago

@Stevonidas
I agree they never should have focused on it after the 360 era. But you do have to remember they were faked out by the huge volumes of Kinects sold. To quote info on Wikipedia, “Project Natal, It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability.” So if your Xbox and see these huge sales on a peripheral where are you going to put some money? Criticism in hindsight is worthless…..if only we could all see our future. In other wards they had no way of knowing. Plus they had engagement numbers and a lot of signs pointed to people wanting it.

Their biggest mistake wasn’t the Kinect, but unlike Sony after the PS3 debacle. They didn’t double on down on exclusive good games. The other huge mistake was letting Call of Duty go to Sony.

Hedstrom18h ago

Phil wants Xbox to be as soulless as him!

Tacoboto17h ago(Edited 17h ago)

Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.

Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.

Markdn17h ago(Edited 17h ago)

Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,

Show all comments (12)
70°

A Matter Of Trust: What The Game Industry Should Do To Win Gamers Back

Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.

anast1d 3h ago

Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.

Garethvk14h ago

How do you know if you agree with it or not unless you play it? Which without conventions forces gamers to rely on trailers. Perhaps Demos should be made more frequently. But companies need to do better as well.

anast14h ago

Wait until release. Watch Gameplay. Exercise patience.

Garethvk13h ago

But is that not what they have now? Tons of gameplay or are you talking about watching actual gamers play it versus the trailers and streams? The big issue is that some companies pay streamers and influencers and they create content but for me; that is hardly a fair, unbiased, and factual look at a game.

1nsomniac18h ago

Get rid of the suits in the industry and job done!!

Garethvk14h ago

They usually are attached to the money sadly. It would be nice to have gamers in charge but you have so much money invested that business people are needed. Hence the issue; you need people who know business but are also gamers who know have an eye to the community. It sounds simple in theory that if you give gamers quality games that they want to play; money will be made. But that is not always so.