320°

'Reviewers should PAY for games'- Renaud Charpentier, Creative Assembly

Taking douchebaggery to a whole new level in the midst of the full on 'perfect storm' that has engulfed Youtube following their recent 'Copyright Blitzkreig', a lead developer at Creative Assembly has gone on record to take the lunacy and bitter reactions one step closer to the edge of madness by claiming ALL videogame journalists should actually PAY the developer for their review copies, or is it just the ones who delivered a negative score?

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Mikelarry3774d ago (Edited 3774d ago )

buhahahahahahahahah..... oh wait he was actually being serious BUHAHAHAHAHAHAHAHAHAHA

EDIT: you see what i find really funny is the ps4 and xbox one were created with the idea of sharing game videos with friends and the internet by making sharing easier and now is the time these so called developers want to kick up a fuss REALLY !!!!!

jimbobwahey3773d ago

I think making reviewers pay for the games they review might actually improve the review process. I mean the expected result is that because they paid for the game, they'd be more critical? I sometimes feel that reviewers give games too easy a ride just because they got the game for free, so they excuse problems that anybody who paid for the game would not.

Besides, it would also put reviewers in the position of then having to deal with whatever launch day problems the game has, rather than playing games in a closed environment where the multiplayer works flawlessly because it's via LAN rather than online servers.

I think it's far too common these days that because of my above points, games get scores that are far too generous.

Mikelarry3773d ago (Edited 3773d ago )

while i see where you are coming from and your suggestion makes sense this same logic would then need to be applied to alot of other consumer goods we currently make use of that would mean only the well known will be reviewed as no-one will be willing to give the unknown brands a chance since they can only review a few now have to pay for the product.

Bigpappy3773d ago

I believe that if they pay for the games, you should get a better review. Their is something about paying for things that makes you feel more attached. Plus it feels less like their are trying to please publishers.

admiralvic3773d ago

"I think making reviewers pay for the games they review might actually improve the review process. "

Fun fact and completely off the record, a lot of sites don't get every game for free and rarely know what or when we will get a game. When I was working for a decent / good site (100,000+ views a month), we had games come at completely different rates.

Ni no Kuni came a week after release.
Neverdead was a week after release.
Mugen Souls came 2 months before release.
We never got Twisted Metal, Starhawk, New Super Mario Bros. U, Animal Crossing, PlayStation All-Stars Battle Royale, Persona 4 Arena, Ninja Gaiden Sigma 2 Plus, and many many many more games.

"I mean the expected result is that because they paid for the game, they'd be more critical? I sometimes feel that reviewers give games too easy a ride just because they got the game for free, so they excuse problems that anybody who paid for the game would not."

Sadly, it doesn't work that way. What typically happens is one of two things. Either the game gets more "genuine" praise, because the person reviewing it had to buy it out of pocket. At the same time, it's also possible it will get more hate because they had to pay for it. So while it might not have been a 2 - 4 out of 10, the simple act of buying it left such a bitter taste in their mouth that they had to take it out on the game and the score is so much lower. In the end, you will never find a fair line, nor will you find people (consumers or reviewers) willing to overlook massive problems because they like one or more aspects of the game.

admiralvic3773d ago

"Besides, it would also put reviewers in the position of then having to deal with whatever launch day problems the game has, rather than playing games in a closed environment where the multiplayer works flawlessly because it's via LAN rather than online servers. "

Most reviewers, at least the people below the "professional" IGN level, play largely the same game as everyone else. I reviewed for a site and got many review copies and I can tell you I rarely saw a game before release and if I did, it was extremely rare to see it more than 5 days before release. All of these games were retail games (more or less) and played no different than a copy I could buy in stores.

"I think it's far too common these days that because of my above points, games get scores that are far too generous."

The issue is how the community acts towards people that think contrary to them. Case in point, I thought Tearaway was way too short, needed more levels / content and probably should have been a $15 - $20 digital title. However, there are many people that agree with the 8+ review scores being accurate, even though they paid $40 dollars for it, versus the reviewer probably paying nothing. I am also sure there will be people who disagree with this comment simply because I didn't praise Tearaway, which many Vita gamers consider to be the Vita GOTY and some consider it the best title on the actual platform. I mean, the game is about 2 - 3 hours long with almost no replay value with a $40 dollar MSRP, yet it is averaging an 87 on Meta with a 9 average across 162 user reviews.

We're getting to a point where smaller websites don't want to step on toes (because that cost them views, money, status, and perks), which is enough to kill the site. The average site, not places like IGN, but a place like NowGamer (they're on Metacritic) don't offer writers a lot of perks. I've been doing this for 3+ years and outside of free review copies here and there, I've easily lost $1,100+ dollars writing for a gaming news site. There isn't a lot of money to be made and it's something people typically do because they enjoy doing it. This is why you see a lot of garbage editorials about top 10 this or flame bate articles, because these sites need to turn some sort of profit.

Even when I was working for my last site, you had to be the top contributor of the month to make a cent. Even then, which on average was 60 - 80 articles, the reward was a mere $60 dollars. This is roughly 1 day of work at minimum wage and it was entirely possible I could be 2 articles short of the minimum and end up with nothing.

SilentNegotiator3773d ago (Edited 3773d ago )

Jim Sterling made an episode on why that is a completely ridiculous suggestion:
http://www.escapistmagazine...
Reviewers could never afford that.

It would be great to see less reviewers give every game an 8+ because they paid for it themself and have realistic expectations, but then reviews would be infrequent from the same great reviewers, day one and beyond only, and less frequent.

Wingsfan243773d ago

As a reviewer myself, I can't say I agree with you. When you look at it from our perspective, readers want reviews of a lot of games ha, and with the amount of games some sites review, that'd be a ridiculous amount of money to spend and in the end, it wouldn't work and there'd be a lot less reviews and games being missed because of money issues.

I do see your point in thinking that way, but I'd be careful to generalize all reviewers in the same boat. Personally when I get a review copy I look at my readers as customers and want to be as honest about a product as I can be and want them to take our opinions credibly. That way they come back to read our other reviews and know we provide honest feedback, and more often than not, the developers really appreciate the feedback on their games so they can improve next time. Although, that's normally the way smaller developers look at it.

And as other comments said, we normally get the same game the consumers get, with the same bugs and patches you have to install.

So, all in all, it's really based on which reviewers you trust and opinions matches up with yours I guess. Obviously there's always different opinions, but as I've said numerous times, reviews should be about the quality of a game over whether you liked it or not.

CoryHG3773d ago

not me. i started out reviewing by paying for the games. i don't give good scores for the simple fact i received the game. Credibility is important to me.

Prime1573773d ago

I agree. If they get a game for free they go easy on it. If they have to pay they feel the pain of all of us, but they are jaded because it wasn't free.

Median income in America (#1 @ $14bill market) is ~36,000 a year... if you had to buy a game on that income you'd appreciate it more...

I don't know, I think part of it is that people need to learn to "shop" reviews to find their own interests...

At the same time, you get well received games like journey that cause a studio to falter...

Edit: I'm talking to myself.. I screwed up as I contradict myself... I guess this is complicated...

Anon19743773d ago

I'm not sure this is necessarily the answer, but it certainly beats the trend of reviewers demanding free copies and money for their review "services". Paid reviews are the norm for mobile game sites (trust me on that one).

Personally, I think if your review site is worth anything you don't need to charge for reviews.

Runa2163773d ago

Clearly you've never, ever been a game reviewer.

Athonline3772d ago

If they start paying for their games, be more transparent what they bought, what they got for free it would be great for me.

Reviewers should get a couple of days for single-player in advance and only review multiplayer games post-launch.

Over the last years I kept coming across more and more "professional" webpages, biased, exploiting console wars and trends, misinforming people. Such sites in my opinion just hurt the communities, as they split gamers and report news/ review based on personal believes.

Even this article is extremely biased. Journalism should be neutral, stating facts and not personal opinions. For personal opinions, there are blogs, Facebook, Twitter and your good-old grandma, who will agree with you whatever you say.

+ Show (9) more repliesLast reply 3772d ago
snipermk03773d ago

@AdmiralVic: Excellent post. I totally agree with you. I used to work for a gaming publication too and more often than not, we had to pay for games out of our pockets. I don't know why everyone of the common folk think that game reviewers are just sitting on a bed of free games.

Eonjay3774d ago

Thank God for PS4 streaming. Now I can get reviews from actual people and not just a select group of people who decide what to hype.

MidnytRain3773d ago

You could do that before PS4 streaming...

admiralvic3773d ago

"not just a select group of people who decide what to hype."

Indeed, the select group of people with $100 or so dollars to spend to buy a HDPVR.

Prime1573773d ago (Edited 3773d ago )

I noticed you got more disagrees. I really don't think those people understand what $100 means to the median (edit: 50% Mark, yes, I do think i have to explain median to a "large" minority of people) household income.

I've lived on both sides of that line... the <40k line sucks, especially when supporting another human. You have to decide if you want that hdpvr or that $800 tv, or that game, or that sofa, or those phone accessories, or that phone plan, cable plan, which console you want, which graphics card (all similar to your monthly rent and expenses, and equal to 2% of your yearly income).

TheGamingHeretic3774d ago

Unfortunately, This fight is as old as time. It also is amazing to me how developers can be so short sighted to think that reviewers are out to get them. I understand the emotion that is tied to putting your heart and soul into something. However, if it's bad - it's bad. That's just the way it is. Even reviewers like 'Angry Joe' (from The Angry Joe Show) aren't out to destroy games. You can truly tell he loves it when a game is awesome.

Also, speaking on behalf of a brand new Game Review Website - we have to buy the majority of the games we review. Only the really really big ones get it free, especially from AAA titles.

Hicken3773d ago

Well, if you're already paying, it's nothing different, right? What would be your complaint, since it would put bigger sites in the same boat as you?

Some reviewers aren't out to destroy games... but some are. Tom Chick is one, William Usher is another(though I think he's just a massive troll), so's Arthur Gies over at Polygon, and I'm sure there are plenty of others that could be named.

To me, too many reviewers have become opinionated and full of themselves. They think they're more important than they are, and it's led to a rather crappy reviewing ecosystem(which is pretty in-line with gaming journalism, in general). Sessler's ranting prior to the PS4 release is indicative of that attitude.

Let em pay for the games. What's it gonna hurt them? Maybe, as someone else said, they'll be more critical- and thus, more fair- since they have to invest in these games just like us normal people.

TheGamingHeretic3773d ago

I would counter that the reasoning is that by allowing free games, then critics are able to do more reviews and give more press to both good and bad games. It doesn't limit their ability to expand.

The only people that requiring full payment of games would hurt are the smaller critics that most people consider to be 'honest'. IGN would not be to badly impacted by this, nor would any other major outlet. However smaller outlets (such as The Gaming Heretic) most assuredly would and you would just have even less 'true journalism'.

It decreases the ability of smaller organizations to do reviews and thus hurts gaming overall as only bigger outlets can afford to give their reviews because they can afford it.

Prime1573773d ago

I think there is an issue we aren't seeing. Very, very few critics get THE MAJORITY free.

In that being said, wouldn't you go into a game with a bias because said publisher or studio made you buy to review?

@thegamingheretic, "The only people that requiring full payment of games would hurt are the smaller critics that most people consider to be 'honest'. "

I disagree simply because those smaller critics already pay for most of their games. Time, money, and notoriety...

XiSasukeUchiha3774d ago

WTF damn what wrong with this world , it's going upside, 180 , and over the top hopefully if this true make it good pay.

B1663r3774d ago

Reviewers should disclose if they got their game and hardware for free in addition to how they get paid.

In addition to that, PS4 game reviewers should indicate if they went to the PS4 press only launch event, and received a 3 night vacation in a 5 star hotel, and the monogrammed PS4, basically if they took part in the extravagant gifting that Sony engaged in right before the launch of the new consoles.

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250°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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darthv7221h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

solideagle8h ago

you should apply in MS PR team buddy, I think you will do a great job in my humble opinion :)

Sonic18815h ago

I thought darthv72 and Obscure_Observer already work for Microsoft 🤔

dveio5h ago

MS: "Xbox services and content without AB up 1%, with AB up 62%. Hardware down 31%. In total a loss of 350 mill."

darthv72: "Seems about right."

MS: "Excuse m ..."

darthv72: "I don't hardly play on my consoles directly."

MS:

Lightning7754m ago

What he said was facts. How he plays games is no concern of you. Don't get too mad about it.

Cacabunga8h ago

I can tell people like you are an absolute minority..

If service is up means their fans and fanboys accepted this model and subscribed to it. The near future you will see a big decline because the service is saturated.

shinoff21837h ago

But that's been ms for years. When things aren't going their way they try to change the way things are said. For instance console sales are down, they stop telling how many sold instead telling us how many hours spent in halo or headshots. So it makes sense console sales down just say people are playing on more devices then previous. What they won't say is how many xbox players jumped ship to ps5.

Cacabunga6h ago

Hardware sales are so bad that Sony and Nintendo are blowing the sales off the water with their hardware.

If Xbox are losers, others aren’t..
Xbox already tried everything with Xbox live then subscriptions went down so much that they had to find something else. Their fans subscribed then reached saturation rather quickly.

Hardware and exclusive games is where it’s at! Keep gamers excited, announce decent software and people will support you

itsmebryan2h ago

@shin
Well keep it simple Sony 's operating income is down 26% and Microsoft's is up 32%. No MS spin there, just facts. 😉
Cheers

romulus231h ago

Odd that a company that touts you dont need the hardware to play is already touting another console in the works.

darthv7251m ago

They are not reliant on the HW but still want to maintain a presence (no matter how small) is a good thing. It shows commitment to the craft. It reminds me of SNK and how they made games for their own hardware (Neo Geo) while also making them for others because they knew there was a market to do so. They knew they would sell more to others but also sell to their own niche fan base.

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purple10110h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos10h ago

I'm not surprised surface is struggling they aren't relevant anymore

DOMination-10m ago

In the last two years they've started exiting the consumer market altogether. All of the newest Surface products are business models only. They can't seem to work out what they want to do with it.

XBManiac9h ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad9h ago(Edited 9h ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple1019h ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

Profchaos8h ago(Edited 8h ago)

Top brass have also wanted to start seeing returns on the 100 billion they have put into various Xbox related moves so seeing more multiplatform games is highly likely especially from abk

It's basically saying that PlayStation is the reason Xbox is afloat right now thinks to Ps5 versions of COD

Kornholic7h ago

So basically PS and PC gamers' money is keeping Xbox on life support.

MrDead32m ago

The only growth MS will get out of the console industry is if it supports it's rivals platforms. Xbox is a pointless machine now. I can see them on a big push for live next, and they won't give up on trying to buy Steam.

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140°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein20h ago

Shouldn't be allowed in any field.

Inverno16h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k415h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson14h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu15h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson14h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

50°

The 5 best video game adaptations of popular board games

Discover our top video game adaptations of popular board games, from Bloodbowl to Wingspan & get your board game friends into video games!

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