Hardcore Gamer: Single-player content is usually at its best when multiplayer modes aren’t there to distract, hence why games like Bioshock and Metro 2033 are such amazing games, and the same works the other way around. Single-player can be just as much a non-essential for multiplayer-focused games as multiplayer can be for single-player focused games.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Tacking on single player is just as detrimental to a game as tacking on a unnecessary multiplayer component.
But for some reason, gamers tend to bitch disproportionately when inherently multiplayer games don't have a single player component.
I personally only play single player these days for various reasons so I don't care for multi-player. It irritates me when multi is tacked on just to be able to say a game has it. For a multiplayer focused game it's the same thing with single player. Most players just want a basic tutorial and into multi they go.
There is a lot to be said when games just focus on what they want to be and stop trying to be everything to everyone.
Charging 60 bucks for team deathmatch and capture the flag?
Hahahahahahahahahahahahahaha
gotta go with bad single player
In Titanfall's case, I don't see the point of a campaign... It would only hinder the multiplayer experience which is the where everyone will be spending most of their time on. Just this year, CoD Ghosts, Battlefield 4 and KZSF all have terrible campaigns IMO and I would of honestly preferred if they had cut it out and focused on the MP instead, especially in Battlefield's case where it's completely broken and maybe if the developers only focused on the MP, the game would of been working.
And if you're buy Battlefield, CoD or Titanfall for it's SP, rethink your life.