Call it installation or call it caching, but the bottom line is that you will have to save large chunks of PlayStation 4 games to the system's hard drive. It's not an option. It's mandatory on Sony's next-gen system. Today, at a stylish waterfront hotel in New York City that's been taken over by Sony for all things PS4, the system's lead architect, Mark Cerny, explained just how these requirements work.
Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.
Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.
The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.
Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.
Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.
Lol, love this image...
https://images.timeextensio...
Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!
Is this available in video format? It's a damn long interview to read.. but I will, if no video
i love his breakdowns of the consoles, he explains things very well with that soothing voice ha
Jade Raymond’s new studio is reportedly set to work closely with PlayStation 5 lead system architect Mark Cerny on its debut game.
One of the ten games as a service games PlayStation mentioned?
I’m bored of how much online is playing into games now. Offline games still should exist in equal measure.
I agree with everyone who wants a slew of offline traditional games...
But.... Online games persistent ones and those with dreaded micro transactions battle passes etc make more money it as simple as that
It's a shame but those days of of purchasing a game with all content on her etc are now gone. Ironicly Nintendo are closest to old school style games
Surely you have something to share by now, concept art at the very least.
I find it really hard to get excited about a game where all I know is that it will be an online game which is not even a great selling point to me, actually makes me less excited.
Physical gaming ftw! No need to buy a new HDD for quite some time for me. Ill just delete the install data when im done with a certain game...then if i want to play it again i will just re install it and start playing while it is doing so. Nice.
Well at least I will be able to upgrade the size of the drive.
large chunks of a game? it better be the whole game so the disc doesnt spin all loud the whole time, like xbox 360 just the first minute to verify it
doesnt the game still spin while in the drive even after some of the info is installed?
Scratch that...10 second wait time is not bad at all