"At the Nvidia G-Sync launch event, John Carmack spoke about AMD's low level API, Mantle. Unless you've been living under a rock, you'd know that Mantle is an application programming interface that will reduce CPU overhead by calling up to 9 times more draw cells when compared to other APIs like Direct3D and OpenGL. On top of that, Mantle will also allow direct access to the GPU and give developers more control over the hardware."
UK indie outfit Roll7 is reportedly facing closure, along with Bethesda’s Tango Gameworks and Arkane Austin – but if making award-running, profitable games doesn’t guarantee safety, what will?
Idk. Great games have still been releasing. Mcsft is still no different than after the 360 era. PS, you just have to wait many years for. Nintendo is readying next gen and will definitely have many games. 3rd party and indies have been the highlight so far this year.
"Today, developer Owlcat Games is excited to reveal the sixth and final DLC expansion for its critically acclaimed cRPG, "Pathfinder: Wrath of the Righteous".
"A Dance of Masks" will take players back to where it all began in a final love letter to the Knight Commander and their loyal companions. Get ready for one last ride when A Dance of Masks releases for PC and consoles on June 13, 2024." - Jonas Ek, TGG.
A look back at 4A Games' admirably consistent post-apocalyptic shooter franchise.
For shame!
Also, today is AMD's APU 13 an Sony is presenting its APU officially at the event at 9:30PST
It's consoles, they already get access directly to the hardware.
I believe that 50% of his statement is correct. Microsoft probably won't use it because they are so focused on DirectX. But I see no reason why Sony wouldn't embrace it, and they haven't in any form hinted that they won't.
Why would they need to use it, console API's have even more access to the hardware than what mantle will with the hardware in pc's
Why wouldn't Sony and MS want to do this if it could lead to better games?