Gamerspective -
Crunching. If you know Video games, or worked on video games then you know what this is about. The end process of development where the team has to do lots of overtime and late nights in order for the game to hit the deadline and to be released. It’s a well established fact that most companies do this, and Crytek (the developer of Ryse tweeted about it on their Ryse twitter page)
But it didn’t end well.
The Nerd Stash: "The Wasteland is unforgiving, and there are a ton of brutal ways to die in the Fallout universe. We listed out the absolutely worst ones."
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
Dat tweet backfire. Who was stupid enough at Crytek to post this as a fun Ryse fact.
I feel bad for the kids of these devs whose mom and dad were barely at home because months of crunch time. Its something that should change in the industry.
Crunch time is the bane of the AAA games industry, it burns developers out & has the best talent leave the industry to do something else. This is a major reason for the growth of indie developers.
Wow people seem surprised by this. All you have to do is not be a noob and go no further then team bondi on la noir. That is true developmental hell.
Um, why are they talking about "crunch" as if it were a badge of honor? it's poor business practice, any other industry and they would be ashamed to be calling out crunch time, not sure who decided to tweet this but it wasn't smart
Well most n4g kids don't have jobs. When you work out in the real world you have deadlines and things you have to get done. It's called work that's why they pay you.