GameDynamo - "It’s no small secret that Capcom has found themselves suffering from their biggest financial loss since 2005. There are a lot of things that contribute to that, and a lot of things that could have been easily prevented. The company is already dialing back on things that they’ve made mistakes on in the past year or so, but there really is more that they could do.
With that said, here is a list of things that Capcom should consider doing in order to get themselves back on track."
Capcom Co., Ltd. today announced that in its consolidated earnings for the fiscal year ended March 31, 2024, net sales were 152,410 million yen (up 21.0% year-over-year), operating income was 57,081 million yen (up 12.3% year-over-year), ordinary income was 59,422 million yen (up 15.7 % year-over-year), and net income attributable to owners of the parent was 43,374 million yen (up 18.1 % year-over-year).
Hey Capcom I want a remake of Viewtiful Joe 1 and 2 on Switch or, maybe Switch 2. I loved both of those games on GameCube.
Good. capcom and square enix were my two favourite developers and now it's just CapCom! Square enix keeps missing the mark, their sparks gone.
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?
In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.
So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.
Man those on series s/steam deck/rog ally rip :(
Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs
Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…
Capcom has done a huge amount of mistakes that so far I only have SFF4 & SFxTk. Never heard of a company that most of their devs have left to form other studios, without devs and games, Capcom is nothing but a logo with D-head execs, simple as that.
Capcom is my favorite videogame company but they have made some really bad decision lately.
Capcom betrayed its fans ( DLC at disk) , its beloved characters ( replacing Dante with an emo, cancelling Megaman Legends 3) and its most talented programers (Shinji Mikami, Keiji Inafune, and Hideki Kamiya, three developers who are amazing ), Capcom is a shame like Square, these companies need to fire all the executives.
make good games
make good games
make good games
make good games
oh and make good games. :)
Make the games they specialized in and stop trying to be something they've never been, a western developer.