60°

Graphics vs Aesthetics

But something was missing from some of the games. Even on ultra, they didn’t “feel” right. The frame rate was fantastic, and textures were lush with details and animations, my enemies moved fluidly… but it wasn’t right.

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anythinggeekyreviewed.co.uk
Pintheshadows3896d ago

Art style, art style, art style, art style.

Art Style.

Far more important than graphics.

Get both right and you have a winner.

ape0073896d ago

absolutely 100% true

hames like GTA, DKCR, Zelda, Mario, MGS, W101, KZ, TLOU, DooM 3 etc...

i also like battlefield bad company 2 waaay more than bf3 because of art style/look/feel

starchild3896d ago

I agree. Art style plays a HUGE role in how enjoyable a game's visuals are. But a game that has fantastic technical elements and an outstanding art direction will be the most amazing of all.

Pintheshadows3896d ago

Art styles determines massively how well a game ages as well.

I tried to play COD4 recently and my word it has aged awfully. Compare it to Warcraft 3 that I was playing again and due its unique and well thought out art style it still looks decent to this day.

I think the original Bioshock will age very well, in fact it has. It has such a unique look that it won't look too dated in years to come either.

3-4-53896d ago

Good Art Styles from the 90's still hold up very well today.

Any game trying to be "realistic" look like complete crap about 5-6 years later.

pandehz3896d ago (Edited 3896d ago )

Aesthetics are part of graphics.

Only a simpleton would have the need to think of it as two parts.

In real game development it is always considered 'can the tech pull of the art style?' and vice versa (in the sense can the tech do justice to the art style) I know this coz my step bro is trying to make his own game and I have begun to understand the processes.

Original designs and budgeting can drastically affect the art style. Art style today is very much a selling point 'compromised and specifically sculpted' according to funds and stereotypical audience tastes.

So basically they are hand in hand, well the entire game is a wholesome experience. No element can be isolated unless its PURELY FORMULAIC FOR BUSINESS

Foxgod3896d ago (Edited 3896d ago )

Actually, its simplistic to think they are not separate.

Anyone can create high polygons models after some practicing.
However, putting everything in such a way, that it looks pleasing to the eyes, that requires talent and insight.

Theres a reason why an art director exists.

pandehz3896d ago (Edited 3896d ago )

Isn't breaking down simplification?

The difficulty is to understand it as an entire whole complex entity and you learn it as a whole and not two separate entities.

Sometimes you just don't need to separate

@Foxgod

read the second part.

Basically to make you understand.

The artist will do his work regardless, whether liked or disliked. All of it with the confines of the tech limits.

Ppl are not trying to intentionally calculate art assets, then the thing wont be relatable.

If you understand art then you understand the relation.

Foxgod3896d ago (Edited 3896d ago )

No, as you break things down, it usually reveals its complexity.
But that is a discussion that relates to particle physics, it has nothing to do with the fact that art direction is separate from having a lot of polygons.

starchild3896d ago

Art is very important, but if it isn't supported by strong technical elements it will suffer a lot and not have the intended impact.

If a game has great art direction, but is marred by jaggies everywhere, blurry textures, pop-in, screen tearing, low-frame rate, half-resolution alpha effects, etc...it's really not going to be a very nice visual experience.

andrewer3896d ago

I think that a good example of art style vs. graphics is Crysis 3 vs. Wind Waker HD. Although Crysis 3 looks neat and realistic, Wind Waker HD is like it's calling me haha, because it's simply beautiful. For me, art style > graphics. But I still play both games whatsoever, because, you know, they are games after all.

pandehz3896d ago (Edited 3896d ago )

See the thing is Crysis 3 has an art style.
Ppl fail to understand that.

Better or worse is just entirely subjective and leave it at that.

If you are gonna calculate a painting, well you can cancel out art.

@Foxgod

'Proper art direction?'

Lol thats exactly what critics say without knowing what makes it proper. Capturing setting properly etc is very very subjective. An alien gun could be enough for me and for someone else it could be grand design or intricate details.

Art cannot be judged like a court case or calculated.
You either relate to it or not, like it or not. FULL STOP

Foxgod3896d ago

Every game has an art style, proper art direction is defined by whether it captures the setting of the game properly, and whether it looks pleasing on the eye, instead of otherwise being a chaotic mess, or unfitting experience.

PurpHerbison3896d ago

At the end of the day they are both graphics. Getting tired of people trying to divide this up.

Foxgod3896d ago (Edited 3896d ago )

Aesthetics for sure, you can have a billion of polygons if you want, it will still look like crap without proper art direction.

70°

5 Of The Best Narrative Twists In Video Games

GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds

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gameluster.com
Rebel_Scum23h ago

With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?

Not clicking on your article otherwise.

50°

The 5 best video game adaptations of popular board games

Discover our top video game adaptations of popular board games, from Bloodbowl to Wingspan & get your board game friends into video games!

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spawningpoint.com
100°

EKWB reportedly plagued with financial disarray many gaming pc's left without parts

EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.

EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.

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tomshardware.com
just_looken4d ago (Edited 4d ago )

Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.

This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.

SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space

Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...

Giblet_Head2d ago (Edited 2d ago )

As someone that has built a watercooling rig. EK is big, but there's so many numerous watercooling part companies out there. EK's stuff isn't exactly amazing quality for the price compared to others either, it's just ok. Much like Corsair. The impact would be negligible long term. For perspective the majority of my parts are XSPC, at most I use EK for my gpu waterblocks and fittings. Both easily replaceable.