Nintendo Life - Silicon Knights' Eternal Darkness: Sanity's Requiem was hands-down one of the Gamecube's most memorable gems. Its tale of unimaginable death and woe through the ages was all well and good for a horror game in the style of author HP Lovecraft, but the title really carved a name for itself in the annals of gaming history with still-impressive Sanity effects — as characters slowly lost their minds, the game would play tricks that sometimes had players questioning their own mental well-being.
An Eternal Darkness: Sanity's Requiem remaster would certainly "resonate with fans," according to director Denis Dyack.
I have been asking for a remake for Nintendo's next console launch. The sanity system was a very nice touch.
One of the best horror games ever. Nintendo should have capitalized on this. It's still not too late.
Even not being an owner of a current Nintendo console, I for one would love to see this. Preferably a remake, though.
Denis Dyack, who's currently working on Deadhaus Sonata, said that interactive streaming is a much more provocative opportunity than next-gen consoles, despite their impressive technological leaps.
Cool concept.
Well the base game needs to be pretty good for users to be invested in and participate in the interaction.
Anything can be provocative if it's done right. The consoles are just a means to an end, but it's the software on those consoles, hopefully using that technology, that will make it provocative.
Interactive streaming, as it's being talked about here, is an interesting concept, but provocative is not really the right word to use. I'd call it interesting, because it is something kind of new. What I feel however, is that the implementation will likely not be that compelling, as things that are new, usually are very superficial, and if it's not successful, it either dies, or slows down adoption. Asynchronous cloud compute was that thing this gen. Lots of potential. Had a viable proof of concept released by MS(even though people don't recognize this). Failed to impress. Now, no one cares.....even MS. It was irrelevant, and now it's practically forgotten except for what used the same principals before MS decided to make it into a marketing catchphrase.
Wccftech talked to Denis Dyack to learn how he plans to bring narrative to the F2P online space in Deadhaus Sonata, thanks to Genvid's interactive streaming technology and Amazon's Lumberyard engine and Web Services in the cloud.
I would love to see this game be released. It's too bad that I don't trust Denis Dyack with an upfront payment.
Even if this game had a regular development and release, I would probably wait for a review before buying due to his involvement.
denis dyack lol havent heard of him since that epic flop that was hyped beyond anything ever
It really is an amazing value. 25$ for a full AAA game featuring David Hayter, running on the CryEngine 3. Take one look at the demo and artwork, and you will see how amazingly high quality the game is.
I think what's important to note is that the game is drawing on lots of community content to potentially be in the game. Plus, pledging isn't a big gamble through Kickstarter, if they don't fund, you don't get charged!
When have you heard of David Hayter doing bad voice acting in a game? I haven't.
It's not about who do they have as a voice actor for Shadow Of The Eternals, is what the game will offer, and what its going to offer is a single player 3rd person game just like Eternal Darkness AND the best part here is that the community gets to decide what we want and we don't want in the game.
What other company lets you do that?
Check the site, check the kickstarter page, and you will see that a game like this should have a chance because it can open so many doors for other indie developers to involve their community in creating their vision with their fans.