id Software cofounder says backlash surrounding Xbox One policies not necessarily justified, believes the future will be fully digital.
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
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I disagree. Consumers acted out against the policies of a company that they thought where harmful, wasn't Xbox One's draconian DRM itself unjustified? Well at the very least it was bad news and needed to go.
Besides, no matter what anyone says it's a consumers right to voice their opinions and concerns in regards to a companies products and services.
Sorry John , you may hold most truths when it comes to engineering 3d engines and software , or even hardware .... but i'm not going to value your opinion over consumers rights or DRM .
Not that long ago , Carmack himself felt constricted and strangled by the restriction coming alongside the very first versions of direct X , (alongside performance issues then) as opposed to open gl .
If people didnt oppose it , and MS had their original ways and werent FORCED to involve and take a more suitable path , the pc landscape would be very different
I just look at this guy and don't trust anything he is saying.
I agree with Carmack on this one. The hole Xbox One DRM was taken way out of proportion. I blame raged fanboys and specially gaming "journalists".
What console gamers fail to understand is that the hole online DRM disk games is arriving sooner or later to consoles... didn't arrive with the X1/PS4, but most likely the generation after the X1/PS4, it will arrive. PC games have already reached that phase. Consoles are going to follow.
Calling this a "witch hunt" is ridiculous, not to mention disrespectful to those who lost their lives in actual witch hunts.