Xbox One offers a total of eight gigabytes of RAM, a stupendous leap over its predecessor's 512 MB - but around three gigabytes of this is set aside for entertainment apps, system-wide Kinect features and communication tools like Skype, which run in parallel to games. Naturally, this has provoked a certain amount of upset among those who'd rather each and every byte of memory was set aside for the sole, exclusive purpose of (e.g.) rendering every fold in Batman's cape.
Codemasters has unveiled a series of massive changes to the Career Mode in F1 24. Players will finally be able to play as a current superstar.
Bandai Namco have announced a console and PC game of the Tensura series - that of That Time I Got Reincarnated as a Slime ISEKAI Chronicles.
Wrath: Aeon of Ruin has come about via some old classical inspiration. If you liked Quake, DOOM, Hexen or the like, then you're going to love this as it blasts onto Xbox, PlayStation and Nintendo Switch.
I guess much of this also applies to the PS4's RAM-splitting too?
The hypervisor enables developers to utilize up to 7GB.
Great article.. I'm excited..
"Xbox One's gaming partition gets the "majority of the resources of the box", according to Multerer, and runs a "very thin" (that's to say, non-memory intensive) operating system - so "thin", in fact that games "pretty much sit right on top of the hardware", granting all but unfettered access to its capabilities. It gets the lion's share of the machine's processing power when games are playing, too - some 90%, "
Awesome