Siggraph 2013 is currently under way and Nvidia has showcased some impressive cloud techniques that it is currently working on.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
Cloud Based Nvidia Physx please, since PS4 console don't have dedicated Nvidia hardware for Physx.
Definitely cool to see, although Nvidia makes it sound like this is more a thing of the near-future when they can bring down the cost of maintaining GPU-focused server farms. Currently, the CPU-focused clouds wouldn't be able to do what they're talking about.
Would LOVE to see something like this in the form of a Maya perspective viewport renderer. Never again would I deal with the malignant tumor that is VPR rendering >_>