Shigeru Minamoto: “I’ve been making action games for some 30 years, and I’ve been thinking about the difference evident in how their popularity has been gradually declining in Japan whilst in America it has been maintained.
The issue is that Japanese who cannot overcome the level of difficulty in an action game no longer want to play them. This perception then spreads to all games as a whole, and people avoid them because they see them as difficult.
In the case of America, there are a lot more people who enjoy a challenge and will stick with it for you and try to overcome the initial hurdle.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Action ? I would called it Platform.
“It’s because they only know how to make games for children now.”
“Nintendo, the reason you’ve declined is because of your endless remakes, that’s all.”
100% Right.
BULL! Those bullet hell games over there are crazy hard!
I respect you Mr. Miyamoto, as one of my favorite game designers right now, and as the best to ever do it.
BUT, whenever I need a really challenging, deep YET fair game, I often turn to Japanese-made games.
Games like:
-Dark Souls
-Demon's Souls
-Monster Hunter
-Catherine
-Metal Gear Online
-Soul Sacrifice
-God's Eater
-Valkyria Chronicles series
-Mega Man 9 & 10
-Hard Corps: Uprising
-BlazBlue series
-Disgaea series
-Gran Turismo
-Shin Megami Tensei games
-MG Rising Reveangance
-Ninja Gaiden (the modern beat-em-up genre versions)
-Sin & Punishment: Star Successor
-Vanquish
-Resonance of Fate
-Yggdra Union
-Trauma Center/Team series
etc
And these are just games from THIS generation (despite the fact Japan has had a dismally small representation this console gen). So many of these hard games can only be found in Japan: The west has hard games or even hard modes, but all they do is give u less health, ammo, etc,
I look for games that have challenging GAMEPLAY, not just the Western gimmick of giving u limited health/resources in a game.
So if so many of the challenging (yet balanced) games that I like are mostly only found in Japan, than clearly there is a large market for it in their own country. I don't know if Miyamoto plays other companies games, but Japan loves lengthy and tough games. That's why they like portables. So they can find the time for these tougher games while on the go.
Those were provoked readers? Most of them agreed with him.
I like games with a challenge like Super Meat Boy or Dark Souls and not games that are cheap hard like when the make the enemies bullet sponges.