UM writes: Whenever a game with a “controversial” ending comes out, I almost always see tweets or posts from players lamenting a common thread saying: “they play video games to feel good, not to make them depressed.” I thought about this for a while, and I realized how players have been used to winning or a victorious end goal since the early days of video gaming.
Note: Spoilers for The Last of Us and Mass Effect 3 will be mentioned here. Proceed at your own caution.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Najam from eXputer writes "It's time fore a new installment in the series, not another pointless remaster."
They are working on something new. Not to be rude but it is impossibility stupid to think ND next major announcement is going to be a remaster or their next Last of Us entry is going to be another remaster.
I actually prefer a game that has a sad ending. Seems more realistic and it stays with you a lot more since its not a cookie cutter happy ending. However the ending has to make sense for it to be any good whether its happy or tragic.
Last of Us's ending seemed like it was subject more to opinion. It's your opinion if it was the right thing or not. It makes you think and that's why I liked it.
It depends on the game and how the story plays out. Most endings for games lead to a sequal if anything.
*Cough* Heavy Rain *Cough*
I have no idea, but I am wondering if some developers deliberately write in a controversial ending so they can garner the attention necessary for the most profit. Free advertising by social media? What developer -wouldn't- want to take advantage of that?
What I'm saying is that if Person A beats a game and starts yapping about how they hated it or loved it or something, their friend might think, "Huh... I really want to play that to see if I feel the same way!"
And then of course the backlash on social media... causes websites like IGN and Kotaku to talk about it for a while, and perhaps more people will be interested because of that exposure!
Just a thought, though :)