Forbes - It has been two weeks since E3, the world’s largest gaming show, and the final pieces of the game console puzzle are starting to come into place. The public knows what the XBOX One and the PlayStation 4 look like, what they will run, what they won’t, digital rights management and their price. Ironically, I have yet to read or hear exactly why Microsoft and Sony chose AMD silicon to power their new consoles and my goal here is to simply lay it out.
AMD CEO Lisa Su talks about the Xbox AMD partnership, next-gen Ryzen + Radeon chips, and AI rendering tech coming to all Xbox devices.
AMD is really building hype around their unique partnership with Microsoft to help and build an advanced and seamless Xbox ecosystem across all Xbox consoles and devices.
I wonder what she meant by "full roadmap of gaming optimized chips" though? Seems ambitious.
Next year´s Xbox Showcase already looks promising and exciting. Here´s hoping they deliver.
Some odd, deliberate wording, no branding, not 'Xbox consoles, Xbox handhelds' specifically, feels and sounds like they're building towards hardware that anyone can be used or licensed to/by themselves and other manufacturers.
Multiplatform software and hardware 'Xbox/AMD APU'.
Shares vision....we provide chips for money, this deal will sell many chips, we will make lots of money...good vision
The marketing behind this is so heavy that I worry about the actual outcome. Why are they just not showing us the product, why all this talking in market speak?
AMD launches the Ryzen 9 9950X3D for $699 & Ryzen 9 9900X3D for $599, offering the best-in-class gaming & content creation CPU performance.
X3D really turned around AMD's cpu prospects. I wont touch intel now, vs 10 years ago I wouldn't imagine going anywhere near AMD cpu's for gaming only.
I guess the real question is how many compatibility issues will arise from their motherboard chipsets? also the selection of motherboards for AMD is more limited too. Which often limits what kind of form factor build you want. Last time around I avoided AMD due to their chipsets having horrid USB3 support with accessories. You tend not to see these kind of issues being talked about, it ends up just being games and synthetic benchmarks.
AMD and Sony co-develop FSR 4 upscaler under Project Amethyst, enhancing visuals and performance for future PlayStation consoles.
Clearly there was a colab as every game used to demo the tech was a WWS game. And of course they alluded yo this as far bask as the Pro Tech deep dive.
This means that PSSR is probably a lightweight CNN version of FSR 4 which would make sense due to the Pro and PS6 being AMD cards. The biggest relevant difference in the PRO and the RDNA 4 cards being that the PC cards have 3x+ the TOPS.
They both deliver good results with FSR4 having a better denoiser.
The question is, is PSSR going to be replaced by FSR4 on future playstation consoles and is the PS5 Pro FSR4 capable?
I was going to build a PC soon with a last gen and card but this makes me think I should wait to make sure I get the best experience in the next generation as well.
I guess I'm going to be all in on AMD which is the opposite of what I would normally lean towards.
Interesting read. the SOC design was a huge factor. Nvidia was never an option since they refuse to scale their pricing with production costs over time. Nvidia and their pricing pretty much sent the original Xbox to an early grave.
because it was the cheapest option? AMD always offer better performance for the money than Nvidia but Intel CPUs utterly destroy AMD's CPUs.
I didn't think there were reasons other than AMD submitted a lower bid
Lower cost. I'm ready for PS4 like never before! ^~^
Price/Performance and manufacturing.
Larrabee was considered-too hot/large for performance
Powervr 6 didn't hit performance target
Nvidia was too conservative with licensing fees.
Cell 2 wasn't getting shrunk and was off the roadmap.
Pretty simple choice actually